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The subject of this article appears in Titanfall. The subject of this article appears in Titanfall 2.

The Arc Grenade is a arc-based grenade used by Pilots.

Overview[]

The Arc Grenade is a grenade type employed by infantry of the Interstellar Manufacturing Corporation and Frontier Militia. It is similar in operation and appearance to the Frag Grenade, but with blue LEDs to differentiate it. When activated, the Arc Grenade explodes in a blast of Arc energy similar to that of the Arc Mine, capable of short circuiting and dealing heavy damage to robotic units and equipment such as Titans, Spectres, Stalkers, Reapers, Titan Bodyshields and HUDs found within the helmet of a Pilot.

The Arc Grenade has been observed to have two primary methods of operation; the former, seen in Titanfall and Titanfall 2 (prior to the Tricks and Treats update) acts similarly to the Frag Grenade, capable of being bounced off walls and around corners. The second mode of operation, seen only in the multiplayer of Titanfall 2 as of Tricks and Treats (and later repurposed for the Arc Star in Apex Legends) acts as a sticky grenade capable of attaching to any given surface - including all types of enemies - before detonating shortly after. This property does not apply in the Titanfall 2 campaign, however, where they function as they did in Titanfall.

Strengths[]

Arc Grenades distort the vision systems of Titans and Pilots, making them essentially blind for the duration of the distortion. Arc Grenades are more lethal against Titans than Pilots, dealing heavy damage to Titan shields. In Titanfall, one grenade can take out approximately 70%-80% from the shield capacity. Interestingly, it strips off the same amount from Ogre shields whether or not Shield Core is active.

  • Kills groups of minions within its blast radius
  • Can lower or disable a Titan's shield but inflicts less damage to its armor.

Weaknesses[]

Arc Grenades aren't as lethal as the Frag Grenades nor Satchel Charges, requiring two grenades to kill a Pilot unless weakened by gunfire. Titans on the other hand only have their shields drained while inflicting minimal damage against them, though it opens them up to Anti-Titan weaponry while they're stunned and gives Pilots an opportunity to escape due to the Titan's scrambled HUD.

If used during Frontier Defense, while riding in the dropship, they cannot be used until the dropship is close to the ground. This is due to the short fuse. If thrown when at a high altitude, unlike Frags which can possibly get to ground level before exploding, Arc Grenades will explode in mid-air without doing any damage. This is also the case in regular battles. If thrown over a building or across the map (called "fragging" in Call of Duty), Arc Grenades will explode in the air before reaching its desired target.

Like Frag Grenades, Arc Grenades can be cooked off, though it is not recommended due to the extremely short fuse time and deceptively large blast radius.

Gameplay[]

Titanfall[]

In Titanfall, the Arc Grenade acts as a support grenade in the game. It has a 1.75 second fuse but will start beeping after being held for 1.25 seconds, indicating that it's too late to throw it. Its appearance is almost identical to the Frag Grenade, however it has bluish decals and what appears to be lights attached to the protrusions. Unlike Frags, Arc Grenades can be of notable use when fighting a Titan on foot. Arc Grenades deal less damage compared to Frag Grenades, but heavily distort the vision systems of Titans and Pilots that are caught in the blast radius. Arc Grenades are extremely effective against Grunts, always killing with one hit and effortlessly wiping out entire squads with a single blast. If thrown at undamaged Spectres, instead of killing them, the Spectres will "short circuit" and shut off, falling to the ground momentarily before reactivating and resuming combat.

For those used to previous FPSs, this is the Titanfall equivalent to a Stun Grenade. The major difference is its high damage, taking out almost all of a Titan's Shields and outright killing Grunts.

Titanfall 2[]

The Arc Grenade reappears in Titanfall 2, as one of the most powerful and useful ordnance types in the game. At launch, it operated very similarly to its' Titanfall incarnation - however, it has since been patched to now only hold one charge (down from the two charges available to use at launch) and now acts as a sticky grenade capable of adhering to walls and surfaces.

Trivia[]

  • The Arc Grenade when used on Titans and Pilots functions similarly to the real world flashbang grenade, doing little actual damage but creating a sensory overload that effectively blinds the target.

Gallery[]


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