The Archer Heavy Rocket launcher is a multi-role rocket launcher employed by infantry on the Frontier. It has several main firing modes - the primary of which requiring the user to acquire a single lock-on, before firing a self-guided missile that will then seek the locked target automatically. However, the launcher also supports dumb-fire (firing the missile without need for a lock) and mortar fire modes, for increased versatility in the field.
- Guided rocket with high accuracy.
- Lengthy lock-on procedure.
- This weapon is a great way to deal a massive amount of damage to an unsuspecting Titan. However, the weapon is ineffective when fighting a Titan head-on due to the lack of manual fire and having a long lock-on time—you must aim at a Titan and achieve a lock before the weapon can be fired. The most difficult part of using this weapon is following up after you score a hit with the initial rocket. Be sure to have cover nearby because the Titan can tell when the Archer locks on. The Titan will surely be gunning for you after you hit it once. Better yet, target a heavily damaged Titan to doom it, and then prepare to engage the ejecting Pilot.
In Titanfall, the Archer's high power is compensated for by its lock-on time of 1.05 to 1.55 seconds, depending on your distance from the target. It has a maximum lock-on range of 123.825 meters.
To lock-on to a Titan with the Archer Heavy Rocket aim down the sight at a Titan until the red lock-on indicator is shown. At this point, firing the weapon will launch a rocket that will track the Titan. Note that when you begin to lock onto a Titan, the pilot in it receives warning and approximate direction from which he is targeted. Also, there is a sound indicator of missile approaching.
The Archer Heavy Rocket is completely useless while rodeo attacking, as you cannot zoom in to get the required lock on. Even if you do, it does not deal more damage and will kill you with the missile explosion. Also, it can't be used while hanging from walls.
Because of its 1.05 to 1.55 second lock on and 3.8 second reload time, this weapon is best used at extremely long ranges over clear sight lines, where the locked on rocket will not fly uselessly into obstructions. The Quick Reload Kit can improve reload times and, also, it's rate of fire.
When used by Grunts, rockets will deal 68% less damage against titans than if a pilot were using it.
|Kill 1 Titans||500 XP|
|Kill 3 Titans||1,000 XP, Amped Archer Burn Card|
|Kill 5 Titans||2,500 XP, Amped Archer Burn Card|
|Kill 7 Titans||5,000 XP, Amped Archer Burn Card|
|Kill 10 Ttians||10,000 XP, Amped Archer Burn Card|
Titanfall 2 Edit
The Archer remains largely unchanged from the first game in Titanfall 2. Notably, it now has a much faster projectile speed, with the missile capable of making much tighter turns. As such, the Archer is one of the most powerful Anti-Titan weapons in the game.
Additionally, in singleplayer, the Archer can now be dumb-fired like a traditional rocket launcher, compensating for the fact that Jack Cooper almost never fights anything bigger than a Reaper without having BT available and thus allowing the weapon to be used on infantry. In multiplayer, the weapon still requires a lock-on.
The Homestead Security Banner, and its [FIRE] and [GOLD] variants, can be unlocked by levelling the Archer to generation 2.9, 3.9 and 4.9, respectively. The T-Minus Patch can be unlocked at Archer Level 20.
The Archer Heavy Rocket is a fairly powerful weapon. However, the lock on time and the fact that you need to expose yourself to achieve a lock makes it a hard weapon to use in prolonged attacks. It is advisable to use a hit and run strategy by locking on, pulling the trigger, then running away to attack the target some other time. this strategy is able to significantly increase your survival time against enemy Titans, especially when they're distracted with fights against other Titans, as it gives you time to recuperate and let them forget about you before you attack again.
Titanfall: Assault Edit
Titanfall 2 Edit
Titanfall: Assault Edit