Titanfall Wiki
Register
Advertisement
Titanfall Wiki
The subject of this article appears in Titanfall.
The subject of this article appears in Titanfall 2.
The subject of this article appears in Apex Legends.

The Combat Advanced Round Submachine Gun (C.A.R. or CAR SMG) is a Pilot anti-personnel fully automatic submachine gun that appears in Titanfall , Titanfall 2 and Apex Legends.

History[]

The C.A.R. SMG is one of the two submachine guns developed from the R-101C Carbine platform, though unlike the R-97, it has far greater power, able to kill in one less shot at all ranges. Unfortunately, though, this is at the expense of fire rate, range and capacity. This makes the weapon a hybrid between the R-101C Carbine and R-97 Compact SMG, dealing similar damage to the former, with a slower rate of fire than the latter.

Titanfall[]

The C.A.R. (Combat Advanced Round) submachine gun is designed to fire a more powerful round that provides greater damage and accuracy at range, at the cost of fire rate and capacity.
— In-game description.

The C.A.R. SMG is a Pilot anti-personnel fully automatic submachine gun that appears in Titanfall.

Design and Performance[]

Field Notes[]

  • The C.A.R. SMG has a lower rate of fire when compared to the R-97 Compact SMG, but what it lacks in fire rate it makes up for in damage output and accuracy. This weapon provides players with the versatility of clearing out waves of Grunts and Spectres while at the same time providing the right amount of firepower to mow down Pilots.
  • With a stable and accurate shot, this weapon can make quick work of enemy Pilots. If long-distance shooting isn’t your forte, don’t let that worry you. This weapon has the perfect magazine capacity, allowing players to hold down the trigger in medium to close distances to make light work of the opponent. When facing off against enemy Pilots, try to close the distance to use this weapon effectively.
  • This weapon is very useful against Grunts and Spectres. With thirty bullets in the magazine, players will want to quickly become friendly with the spawn locations of the minions. The C.A.R. SMG allows you to lay down steel and helps you quickly gain access to your Titan. This will then allow you to engage opposing Pilots more effectively.
  • This is a very popular weapon among Pilots, being the second most used assault weapon next to the R-101C Carbine. Pilots who utilize this weapon will commonly use this as a rush weapon to quickly take out their enemy's at medium to close range while continuously sprinting and using parkour in order to keep themselves from being easy targets. The best way to deal with these types of pilots is to keep your distance and to take them out at medium to long range.
  • The Counterweight attachment is unique for the C.A.R. It will keep the weapon's crosshairs at

Strengths[]

  • High rate of fire beneficial in close quarters
  • Dampened recoil makes weapon accurate at intermediate range

Weaknesses[]

  • Lower rate of fire, range and magazine capacity than R-97 Compact SMG
  • Outclassed at long range by rifles

Weapon Attachments[]

Image Name Description Unlock / Challenge
Iron sights
Iron Sights Default factory issue gunsight. Default Weapon Sight
Hcog
HCOG HCOG has an open sight reticle, easily acquire and track vertical targets, 1.85x fixed magnification and ammo readout. The Expendables (III):
Kill 50 Grunts

Weapon Mods[]

Image Name Description Unlock
Extended magazine
Extended Magazine Increases the ammo capacity of the weapon. Machine War (II)
Kill 25 Spectres
Mod suppressor
Suppressor Reduces the firing noise and muzzle flash of the weapon If It Moves... (II)
Kill 25 Enemies
Counterweight
Counterweight Keeps the weapon's crosshairs at a fixed size, allowed for higher accuracy when shooting from the hip while moving. Top Gun (II)
Kill 15 Pilot(s)

Challenges[]

If It Moves...[]

Image Tier Criteria Reward
Challenge weapon kills
1
Kill 10 Enemies 500 XP
Challenge weapon kills
2
Kill 25 Enemies 1,000 XP, Suppressor Mod, Amped C.A.R. Burn Card
Challenge weapon kills
3
Kill 50 Enemies 2,500 XP, Amped C.A.R. Burn Card
Challenge weapon kills
4
Kill 100 Enemies 5,000 XP, Amped C.A.R. Burn Card
Challenge weapon kills
5
Kill 200 Enemies 10,000 XP, Amped C.A.R. Burn Card

Top Gun[]

Image Tier Criteria Reward
Challenge pilot
1
Kill 5 Pilots 500 XP
Challenge pilot
2
Kill 15 Pilots 1,000 XP, Counterweight Mod, Amped C.A.R. Burn Card
Challenge pilot
3
Kill 30 Pilots 2,500 XP, Amped C.A.R. Burn Card
Challenge pilot
4
Kill 50 Pilots 5,000 XP, Amped C.A.R. Burn Card
Challenge pilot
5
Kill 75 Pilots 10,000 XP, Amped C.A.R. Burn Card

Machine War[]

Image Tier Criteria Reward
Challenge spectre
1
Kill 10 Spectres 500 XP
Challenge spectre
2
Kill 25 Spectres 1,000 XP, Extended Magazine Mod, Amped C.A.R. Burn Card
Challenge spectre
3
Kill 50 Spectres 2,500 XP, Amped C.A.R. Burn Card
Challenge spectre
4
Kill 75 Spectres 5,000 XP, Amped C.A.R. Burn Card
Challenge spectre
5
Kill 100 Spectres 10,000 XP, Amped C.A.R. Burn Card

The Expendables[]

Image Tier Criteria Reward
Challenge grunt
1
Kill 10 Grunts 500 XP
Challenge grunt
2
Kill 25 Grunts 1,000 XP, Amped C.A.R. Burn Card
Challenge grunt
3
Kill 50 Grunts 2,500 XP, HCOG Attachment, Amped C.A.R. Burn Card
Challenge grunt
4
Kill 100 Grunts 5,000 XP, Amped C.A.R. Burn Card
Challenge grunt
5
Kill 200 Grunts 10,000 XP, Amped C.A.R. Burn Card

This Is My Weapon[]

Image Tier Criteria Reward
Challenge time played
1
Use Weapon for .5 Hour 500 XP
Challenge time played
2
Use Weapon for 1 Hour 1,000 XP, Amped C.A.R. Burn Card
Challenge time played
3
Use Weapon for 1.5 Hours 2,500 XP, Amped C.A.R. Burn Card
Challenge time played
4
Use Weapon for 2 Hours 5,000 XP, Amped C.A.R. Burn Card
Challenge time played
5
Use Weapon for 3 Hours 10,000 XP, Amped C.A.R. Burn Card

Off the Dome[]

Image Tier Criteria Reward
Challenge headshot
1
Get 5 Headshots 500 XP
Challenge headshot
2
Get 15 Headshots 1,000 XP, Amped C.A.R. Burn Card
Challenge headshot
3
Get 30 Headshots 2,500 XP, Amped C.A.R. Burn Card
Challenge headshot
4
Get 50 Headshots 5,000 XP, Amped C.A.R. Burn Card
Challenge headshot
5
Get 75 Headshots 10,000 XP, Amped C.A.R. Burn Card

Titanfall 2[]

Consistent recoil SMG.
— In-game description.

The C.A.R., now simply named the CAR, returns in Titanfall 2 as a Pilot submachine gun. The weapon is now a default weapon for all new Pilots, and has received a minor visual upgrade with a fixed stock and more prominent Irondot Sights.

Design and Performance[]

The CAR (Combat Advanced Round) is a fully-automatic submachine gun. It performs at 25 damage per bullet, with damage drop starting at 19.05 meters(1000 units) and drop ending at 57.15 meters(3000 units). It is fully automatic, with a listed fire rate of 70, but an actual fire rate of 846 RPM. It's magazine can hold 30 bullets as standard, and 36 bullets with the Extra Ammo mod equipped.

Field Notes[]

  • The CAR is at its zenith when used with the Gunrunner mod in close to mid-range combat and since its recoil is minimal, it can be a great practice weapon to high speed combat on the go. Unless you're good with slide-hopping, which effectively eliminates any use for Gunrunner.
  • Unlike the R-97, the CAR rewards the players who would accurately trace their enemies through the crosshair. It was not built for spray and pray tactics so where you point is where you shoot, don't panic.
  • For the first few rounds fired there is a noticeable upwards recoil. Combat this by firing a few rounds from the hip, and then using the scope without laying off the trigger for mid to long range engagements.

Weapon Attachments[]

Image Name Description Unlock
Factoryissuesights
Factory Issue
Stock sights.
CAR Level 1
Holosighttf2
Holosight
Holographic gunsight
CAR Level 3
HCOGRangerT2
HCOG Ranger
Enhanced zoom scope.
CAR Level 6
ThreatScopeT2
Threat Scope
Makes enemies easy to spot by applying an AR overlay to them. Warning: Disables extra mod slot.
CAR Level 10
Proscreen
Pro Screen
Attachment that displays lifetime weapon XP count for the weapon.
CAR Regeneration

Weapon Mods[]

Image Name Description Unlock
Extraammo
Extra Ammo
Increased ammo capacity.
CAR Level 2
Gunrunner
Gunrunner
Shoot while sprinting.
CAR Level 4
Speedloader
Speedloader
Faster reload.
CAR Level 5
Gunready
Gun Ready
Fast transition into aiming down the sights.
CAR Level 7
Quickswap
Quick Swap
Faster transition when switching to this weapon.
CAR Level 8
Tactikill
Tactikill
Pilot kills increase Tactical availability (Faster cooldown).
CAR Level 9

Apex Legends[]


The C.A.R. SMG was developed by Lastimosa Armory to leverage the existing success of the company’s R-101 platform. A smaller barrel, lighter alloys, and other weight reductions improve the weapon’s handling, while smaller ammunition affords low recoil and a higher rate of fire. Traditionally, weapons with a high rate of fire tend to jam when used for extended durations–to remove this limitation, the R&D team at Lastimosa Armory created a “shoot by wire” system where the trigger is linked to the firing mechanism via an internal CPU. The system can detect overheat conditions, adjust rate of fire, and clear jams without operator intervention–often faster than the operator can realize a jam has occurred.
— In-game description.


The CAR SMG returns once more in Apex Legends Season 11, with the unique ability to accept both light and heavy ammo. It can also be equipped with light or heavy extended mags, either of which will increase the weapon's overall capacity regardless of the ammo type currently being used. This makes the CAR an excellent weapon in terms of resource management, as it allows the user to trade various attachments and ammo types with their squadmates to best distribute the team's firepower. Unlike its predecessors, it is manufactured by Siwhan Industries instead of Wonyeon Defense.

Weapon Attachments[]

Image Name Description
AL Extended Heavy Mag HUD
AL Extended Light Mag HUD
Extended Heavy/Light Mag Increases magazine size
AL 1x HCOG Classic
AL 1x Holo
AL 1x-2x Variable Holo
AL 2x HCOG Bruiser
AL 1x Digital Threat
Close Range Optics Improves view while ADS
AL Standard Stock HUD
Standard Stock Reduces aim sway and shortens time length when switching weapons

Former attachments[]

Image Name Description
AL Barrel Stabilizer HUD
Barrel Stabilizer Provided decrease in recoil, the ability for SMGs and pistols to use barrel stabilizers was removed in Hunted.

Skins[]

Image Skin Rarity Unlock
AL C.A.R. Wyrmborn
Wyrmborn Legendary Season 13 Battle Pass Level 1
AL C.A.R. Heaven Piercer
Heaven Piercer Legendary Season 13

Awakening Collection Event

AL C.A.R. Prison Pacifier
Prison Pacifier Legendary Season 12

Unshackled Thematic Event

AL C.A.R. Brigantine
Brigantine Legendary Season 11

Raiders Event

AL C.A.R. Judgement Day
Judgement Day Legendary Season 11 Ash Launch Bundle
AL C.A.R. Factory New
Factory New Legendary AL CraftingMetals 1200
AL C.A.R. Pastel Perfection
Pastel Perfection Legendary AL CraftingMetals 1200
AL C.A.R. Rich Mahogany
Rich Mahogany Legendary AL CraftingMetals 1200
AL C.A.R. Sour Squeeze
Sour Squeeze Legendary AL CraftingMetals 1200
AL CAR Shard Spitter Shard Spitter Legendary Wintertide Collection Event
AL CAR Devilish Artistry Devilish Artistry Legendary Veiled Collection Event
AL CAR Frontier Faithful
Frontier Faithful Legendary Season 17 Battle Pass Level 100
AL CAR Outlands Obliterator
Outlands Obliterator Legendary Season 17 Battle Pass Level 110
AL C.A.R. Skullcrusher
Skullcrusher Epic Season 12 Battle Pass Level 84
AL C.A.R. Navy Tactics
Navy Tactics Epic Season 12 3rd Anniversary Collection Event
AL C.A.R. Break the Enemy
Break the Enemy Epic AL CraftingMetals 400
AL C.A.R. Code of Honor
Code of Honor Epic AL CraftingMetals 400
AL C.A.R. Eye of the Storm
Eye of the Storm Epic AL CraftingMetals 400
AL C.A.R. Off the Grid
Off the Grid Epic AL CraftingMetals 400
AL C.A.R. Trial by Fire
Trial by Fire Epic AL CraftingMetals 400
AL C.A.R. Chaos Theory
Chaos Theory Rare AL CraftingMetals 60
AL C.A.R. Cloudburst
Cloudburst Rare AL CraftingMetals 60
AL C.A.R. Cold Fusion
Cold Fusion Rare AL CraftingMetals 60
AL C.A.R. Derez
Derez Rare AL CraftingMetals 60
AL C.A.R. Generation X
Generation X Rare AL CraftingMetals 60
AL C.A.R. Jester
Jester Rare AL CraftingMetals 60
AL C.A.R. Jungle Frenzy
Jungle Frenzy Rare AL CraftingMetals 60
AL C.A.R. New Moon
New Moon Rare AL CraftingMetals 60
AL C.A.R. Outback
Outback Rare AL CraftingMetals 60
AL C.A.R. Shattered
Shattered Rare AL CraftingMetals 60
AL C.A.R. Skyrise
Skyrise Rare AL CraftingMetals 60
AL C.A.R. Stellar
Stellar Rare AL CraftingMetals 60
AL C.A.R. Sweet 16
Sweet 16 Rare AL CraftingMetals 60
AL C.A.R. Triumphant Arch
Triumphant Arch Rare AL CraftingMetals 60
AL C.A.R. Yellow Snake
Yellow Snake Rare AL CraftingMetals 60
AL C.A.R. Arctic
Arctic Common AL CraftingMetals 30
AL C.A.R. Bengal
Bengal Common AL CraftingMetals 30
AL C.A.R. Cardinal
Cardinal Common AL CraftingMetals 30
AL C.A.R. Clearwater
Clearwater Common AL CraftingMetals 30
AL C.A.R. Clover
Clover Common AL CraftingMetals 30
AL C.A.R. Evergreen
Evergreen Common AL CraftingMetals 30
AL C.A.R. Flamingo
Flamingo Common AL CraftingMetals 30
AL C.A.R. Lagoon
Lagoon Common AL CraftingMetals 30
AL C.A.R. Midnight
Midnight Common AL CraftingMetals 30
AL C.A.R. Oceanic
Oceanic Common AL CraftingMetals 30
AL C.A.R. Orchid
Orchid Common AL CraftingMetals 30
AL C.A.R. Rainforest
Rainforest Common AL CraftingMetals 30
AL C.A.R. Sandstorm
Sandstorm Common AL CraftingMetals 30
AL C.A.R. Sunfire
Sunfire Common AL CraftingMetals 30
AL C.A.R. Yellowjacket
Yellowjacket Common AL CraftingMetals 30
AL C.A.R. Factory Issue
Factory Issue Common Default Skin

Gallery[]

References[]

Advertisement