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EVA-8 Shotgun

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EVA-8Shotgun
EVA-8 Shotgun
Weapon Class

Primary Weapon

Weapon Type

Shotgun

Damage

285-30 (8 pellets)

Rate of Fire

103 RPM

Recoil

High

Fire Mode

Semi-Automatic
Fully Automatic (Amped EVA-8)

Clip Size

6
9 (High-Capacity Drum)

Maximum Ammunition

54
81 (High-Capacity Drum)

Used by

Pilots

The EVA-8 is a semi-automatic shotgun, originally designed for extra-vehicular activity, both in conventional and in exo-atmospheric conditions.
— In-game description.

The EVA-8 Shotgun is a Pilot anti-personnel, gas operated, pump-action, auto-loading shotgun that appears in Titanfall.

OverviewEdit

Despite having a restricted fire rate, the EVA-8 is easily capable of obtaining one hit kills on both Grunts and Pilots.  Although the EVA-8 has a decent range for a shotgun, its high recoil can make follow-up shots slow, meaning it is advised to aim for one-hit kills when possible. It has an average reload speed.

The EVA-8 fires 8 pellets, however the visual effect shows 11 pellets.

The EVA-8 penetrates a Titan's shields, so you can shoot off Pilots rodeo'ing another titan without taking down their shields.

StrengthsEdit

  • Up close, fire away and the enemy is dead
  • Great for controlling the building interiors
  • Can Instant Kill a Pilot or Minion at point blank range.

WeaknessesEdit

  • Limited magazine capacity renders the EVA-8 useless in prolonged firefights.
  • Ineffective at mid-long range

Kill Shot CountEdit

EVA-8 Kill Shot Count

Burn CardEdit

Amped-EVA-8-alt
Name: Amped EVA-8

Description: Replace Primary Weapon with a automatic EVA-8 Shotgun

Quote:
Wait! We have to go back. I left my shotty at the bar. I ain't leaving town without it!
— Barker, Angel City

Weapon AttachmentsEdit

Image Name Description Unlock
Iron sights
Iron Sights Factory issue gunsights are cheap and reliable, but visibility through them can be somewhat limited. Default Weapon Sight

Weapon ModsEdit

Image Name Description Unlock
High-capacity drum
High-Capacity Drum This mod increases the ammo capacity of the weapon, making it so you don't have to reload as often. Machine War (II) Challenge: Kill 25 Spectres
Mod suppressor
Suppressor This mod reduces the firing noise and muzzle flash of the weapon, making it ideal for taking your enemies by surprise. If It Moves... (II) Challenge: Kill 25 Enemies
Leadwall
Leadwall This mod increases the spread of the weapon, causing it to disperse its pellets over a larger area. It is ideal for attacking targets that are bunched up near each other. Top Gun (II) Challenge: Kill 15 Pilot(s)

ChallengesEdit

If It Moves...Edit

Image Tier Criteria Reward
Challenge weapon kills
1
Kill 10 Enemies 500 XP
Challenge weapon kills
2
Kill 25 Enemies 1,000 XP, Suppressor Mod, Amped EVA-8 Burn Card
Challenge weapon kills
3
Kill 50 Enemies 2,500 XP, Amped EVA-8 Burn Card
Challenge weapon kills
4
Kill 100 Enemies 5,000 XP, Amped EVA-8 Burn Card
Challenge weapon kills
5
Kill 200 Enemies 10,000 XP, Amped EVA-8 Burn Card

Top GunEdit

Image Tier Criteria Reward
Challenge pilot
1
Kill 5 Pilots 500 XP
Challenge pilot
2
Kill 15 Pilots 1,000 XP, Leadwall Mod, Amped EVA-8 Burn Card
Challenge pilot
3
Kill 30 Pilots 2,500 XP, Amped EVA-8 Burn Card
Challenge pilot
4
Kill 50 Pilots 5,000 XP, Amped EVA-8 Burn Card
Challenge pilot
5
Kill 75 Pilots 10,000 XP, Amped EVA-8 Burn Card

Machine WarEdit

Image Tier Criteria Reward
Challenge spectre
1
Kill 10 Spectres 500 XP
Challenge spectre
2
Kill 25 Spectres 1,000 XP, High Capcity Drum Mod, Amped EVA-8 Burn Card
Challenge spectre
3
Kill 50 Spectres 2,500 XP, Amped EVA-8 Burn Card
Challenge spectre
4
Kill 75 Spectres 5,000 XP, Amped EVA-8 Burn Card
Challenge spectre
5
Kill 100 Spectres 10,000 XP, Amped EVA-8 Burn Card

The ExpendablesEdit

Image Tier Criteria Reward
Challenge grunt
1
Kill 10 Grunts 500 XP
Challenge grunt
2
Kill 25 Grunts 1,000 XP, Amped EVA-8 Burn Card
Challenge grunt
3
Kill 50 Grunts 2,500 XP, Amped EVA-8 Burn Card
Challenge grunt
4
Kill 100 Grunts 5,000 XP, Amped EVA-8 Burn Card
Challenge grunt
5
Kill 200 Grunts 10,000 XP, Amped EVA-8 Burn Card

This Is My WeaponEdit

Image Tier Criteria Reward
Challenge time played
1
Use Weapon for .5 Hour 500 XP
Challenge time played
2
Use Weapon for 1 Hour 1,000 XP, Amped EVA-8 Burn Card
Challenge time played
3
Use Weapon for 1.5 Hours 2,500 XP, Amped EVA-8 Burn Card
Challenge time played
4
Use Weapon for 2 Hours 5,000 XP, Amped EVA-8 Burn Card
Challenge time played
5
Use Weapon for 3 Hours 10,000 XP, Amped EVA-8 Burn Card

Field NotesEdit

  • Up close, nothing can compare to this weapon. Getting caught mid- to long-range with this weapon is asking to die. Best way to play with this weapon is to stay inside the buildings with the highest amounts of traffic and force the close-range battle.
  • The EVA-8 Shotgun is all about being close to the opponent. When engaged by enemy Pilots at medium or long range, don’t bother trying to fight back. Instead, retreat and look for a way to take the fight to close range. A great way to draw enemy Pilots to come to you is to shoot at minions, or even shoot randomly with your pistol, to give away your position on the minimap and bait them in. They will come around the corner and be surprised when you are waiting for them with the ultimate close-range weapon.
  • This weapon makes quick work of minions. However, be careful not to waste your entire magazine in case there are nearby enemy Pilots.
  • Leadwall or Suppressor are a must-have for this weapon. Even though you give up a little damage, you can still one-shot enemy Pilots while taking advantage of the stealth from the Suppressor or the increased spread of the Leadwall mod. If you find yourself running low on ammo, consider using the High-Capacity Drum, which adds three more rounds.
  • All Tactical Abilities work well with the EVA-8. Stim is useful when rushing, while Cloak can be used when sneaking up on Pilots (specially if paired with the Suppressor) and the Active Radar Pulse can help when hunting Pilots and/or minions (or pre-assessing a gunfight).
  • Kit-wise, the Quick Reload Kit can help reduce the risk of being caught dry in the middle of a firefight, while the Enhanced Parkour Kit or the Stealth Kit can greatly improve mobility when ambushing. The Power Cell can be worthwhile if you want to use your Tactical Ability more often. Sadly, the Run N Gun Kit has no effect on this weapon.
  • A Charge Rifle can greatly extend your lethality against unaware long-range adversaries.

GalleryEdit

ImagesEdit

VideosEdit

TriviaEdit

  • Despite the fact that it has a drum magazine, it has an oddly small magazine size compared to the size of its barrel.
  • The weapon has a charging handle similar to the G2A4 Rifle, however the Pilot pumps the shotgun after an empty reload. The inclusion of both a pump and charging handle is similar to the real-world Franchi SPAS-15.
  • The EVA-8 fires standard 12 Gauge 00-Buckshot. As for why it has such a low capacity while being outfitted with a drum magazine, this is likely for balance reasons.

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