Grunts are the non-playable artificial intelligence, who are a classification of a Minion, appearing in Titanfall and Titanfall 2. Although there is a count of six human players on a single team, grunts are extra artificial additions to help stimulate the gameplay to make it more fast-paced. Grunts are very weak and easy to kill. Therefore, upon killing one, they only grant a small amount of experience points, unlike killing a Pilot. Unlike the Spectre, their robotic counterpart, they are human foot soldiers. They do not pose any real threat to a Pilot, except when in large numbers, but basically act like nothing more than pure cannon fodder. In Titanfall multiplayer, Grunts' kills do not count towards the team's Attrition score, unless the Burn Card Conscription is used.
Standard equipment of Grunts consists of either the R-101 Compact Carbine, or the EVA-8 Shotgun and an Archer Heavy Rocket used to combat hostile Titans. They do not aim down sights, so their accuracy is the same as hipfiring. They also do not lock on their rockets. In Titanfall 2 they use a larger variety of weapons, and do not use Anti-Titan weapons.
Damage When Used By Pilot
Damage When Used By Grunt
|R-101C Carbine||Close Range: 50
Long Range: 40
|Close Range: 30
Long Range: 20
|EVA-8 Shotgun||Close Range: 285
Long Range: 28
|Close Range: 50
Long Range: 25
|Archer Heavy Rocket||(Against Titans)
Grunts will call out an alarm for enemy Pilots when they are nearby. They also have scripted animations, such as pulling another injured Grunt to safety or engaging in hand-to-hand combat with enemy Grunts or Spectres. If you assist them in this situation, the Grunt will thank you. If an enemy Pilot gets to close and does not attack, a Grunt may punch or kick the Pilot, wounding him or her. Grunts also have conversations during gameplay, such as speculation about Pilots, debating why they do not have access to Jump Kits, and discussing rumors floating around on both sides. If you are in your Titan, and you can corner them or chase them enough without them getting killed or you being distracted by enemies, then the grunt will do a variation of things:
- He will throw down his gun and pace angrily, then get down onto the ground and pound the floor with his fist.
- He will shakily drop his gun and get on his knees, holding his hands up in surrender.
- He will fall to his knees, drop/loosely hold his gun, and hang his head, shrugging sadly.
Grunts also have random animations that may play once a Pilot stumbles upon them, some of these include:
- Pulling a wounded teammate out of combat
- Two grunts looting a dead grunt's body and after noticing the player, saluting or attacking them depending on the player's faction
- Executing a prisoner with a shotgun
- A grunt gets knocked down by a Spectre, then gets back up and shoots it as it starts to walk away
- A grunt may also fight off two other grunts who are attacking him which will result in a duel against the two with him being the last one standing.
- Grunts are equipped with primary weapons only, and do not holster secondaries like pistols.
- Grunts have more weapon variety in the game mode Frontier Defense as they can be seen equipped with Spitfire Light Machine Gun, Hemlok BF-R, Sidewinder thus making them a serious threat especially if one is equipped with the Spitfire which can easily kill a distracted pilot.
- There is a grunt on the Militia side named Barry, he is referenced several times in dialogue.