Interstellar Manufacturing CorporationEdit
Pre-Mission Briefing Edit
Graves: Attention all personnel, this is the six. We are approaching the first of twenty-six jump points to Tower Station Zulu. You have all been given Code-Black-Five clearance for this operation. Understand that you are going to a hostile planet; it will try to kill you. The Dog-Whistle Tower at this site has not functioned for twenty years, so you will be exposed to the wildlife out there. When you make planetfall, you will encounter Flyers with beaks powerful enough to pierce nine inch armour plating; you will see creatures so massive that they affect the calculation of jump co-ordinates.
Do not allow these hazards to distract you from the mission at hand - the Militia seeks to exploit the Repulsor technology, and we cannot allow that to happen. Take control of all generator hardpoints, overload the tower and scuttle the base. Graves out.
MacAllan: Crew, this is MacAllan. With the IMS Sentinel out of comission, we've got a window of opportunity to make a jump to a place that does not officially exist. Barker, however, can get us there. Go ahead, Barker.
Barker: Well, first I'd like to say, this is a horrible, horrible idea.
Sarah: (Interrupts) Ugh, not again.
Barker: You want to go the abandoned IMC base where I used to work? Ah, I'm not dumb enough to go down there myself but I'll plot the jump co-ordinates from memory and fly you there. Titan Pilots, once you're on the ground, look up and you will see a massive tower. It was designed to keep out the wildlife - past-tense. I'd say "Don't feed the animals" but you might not have a choice, 'cause they're a hell of a lot bigger than you are. Mac, I'll be at the bar if you need me.
MacAllan: Pilots, the tower technology is still used at the airbase that protects Demeter. If we can learn how it works, we can use it against the IMC. MacAllan out.
Following the elimination of IMS Sentinel, Barker flies a Militia strike force to an abandoned prototype of a tower designed to repel hostile wildlife. Using knowledge of Frontier war simulations he had developed with MacAllan in the past, Graves predicts MacAllan's move and sends a strike force to scuttle the tower. During the battle, both sides struggle for control of the generators that route energy to the old tower - the Militia try to operate the tower and analyse its workings, while the IMC attempt to overload and trigger it to self-destruct before the Militia learn too much about it.
If the Militia win, Bish sends a pulse up the tower to prove the information checked out. If the IMC win, the reactor goes critical and blasts out the remaining structures on the base. Either way, the Militia recover enough information to develop a way to remotely shut down the towers.