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The Longbow-DMR is a semi-automatic sniper rifle. Its hyper-velocity round completely eliminates the need to lead targets, and allows the shooter to fire multiple shots quickly in succession.
— In-game description.

The D-101 Longbow-DMR (Designated Marksman Rifle) Sniper Rifle, is a Pilot anti-personnel semi-automatic sniper rifle manufactured by Lastimosa Armory that appears in Titanfall and Titanfall 2. The DMR is a modified version of the R-201 Assault Rifle, modified into a marksman rifle.[1]

Titanfall Edit


Overview Edit

The Longbow-DMR, boasting high damage per shot consistent to all ranges' is an ideal long range marksman rifle. Taking two shots to kill a Pilot, or one if it's a headshot (if the suppressor is used, it will take three body shots, and two headshots)

Strategy Edit

Being a Sniper rifle with the default 6x zoom, this weapon is at home on large, open maps with high vantage points and long sight lines. Finding a good vantage point to take advantage of this weapons strengths is key to success. Staying in position however, is not recommended as enemy Pilots will often close the gap on your location, and will likely engage you in combat situations you are ill equipped to counter. As such, the Cloak ability is highly recommended, as when your location is eventually compromised, you can Cloak and retreat to a safer position to resume providing sniper fire. If you prefer to engage enemies on the ground or in mid range combat, using the alternative sights such as the AOG sight or the 4.5x zoom is recommended, turning this weapon in to a high powered battle rifle of sorts. It is ill advised to use the suppressor for this weapon, as its damage is decreased considerably, taking an extra bullet to kill an enemy Pilot. Though your gun shots won't show on the radar, the semi automatic nature of the weapon and its slow rate of fire (compared to the other pilot weapons) means that your time to kill will be extremely compromised.

After you get a few shots out, it is recommended to Cloak and relocate. If you don't have a silencer, they will come chasing you, so if you relocate and they look for you, you can get a free kill.

Strengths Edit

  • Don't have to lead your shots at a distance
  • Easily pick off Pilots that are on top of buildings
  • One shot headshot

Weaknesses Edit

  • Difficult to kill Pilots that are wall running and jumping around the map
  • Close-range fights with this weapon are ineffective; you need to rely on your sidearm

Kill Shot Count Edit

Longbow-DMR Sniper Kill Shot Count

Burn Card Edit

AmpedDMR
Name: Amped DMR

Description: Replace Primary Weapon with a sonar scope Longbow-DMR Sniper

Quote:
Synthetics has its advantages. I can see from a cliff that you can't even imagine.
— Spyglass

Weapon Attachments Edit

Image Name Description Unlock
Scope 6x
6x Zoom Scope This scope provides fixed, long-range magnification for engaging very distant targets. However, your situational awareness may be compromised while it is in use, due to the high magnification. Default Weapon Sight
AOG
AOG The AOG, or Advanced Optical Gunsight, is fixed at 2.4X magnification, and includes an integrated “current magazine capacity” readout with a backup numerical display. The AOG is ideal for combat at extended range. The Expendables (I) Challenge: Kill 5 Grunts
Scope 4
4.5x Zoom Scope This scope provides fixed, mid-range magnification for highly fluid combat situations. It provides a balance of precision and ranged situational awareness. If It Moves… (II) Challenge: Kill 25 Enemies

Weapon Mods Edit

Image Name Description Unlock
Extended magazine
Extended Magazine This mod increases the ammo capacity of the weapon, making it so that you don’t have to reload as often. Machine War (I) Challenge: Kill 5 Spectres
Mod suppressor
Suppressor This mod reduces the firing noise and muzzle flash of the weapon, making it ideal for taking your enemies by surprise. If It Moves… (I) Challenge: Kill 10 Enemies
Stabilizer
Stabilizer This mod reduces the amount of instability in the view when looking through the scope, making it easier to keep the crosshairs steady on a target. Top Gun (I) Challenge: Kill 5 Pilots

Challenges Edit

If It Moves... Edit

Image Tier Criteria Reward
Challenge weapon kills
1
Kill 10 Enemies 500 XP, Suppressor Mod
Challenge weapon kills
2
Kill 25 Enemies 1,000 XP, 4.5X Zoom Scope Attachment, Amped DMR Burn Card
Challenge weapon kills
3
Kill 50 Enemies 2,500 XP, Amped DMR Burn Card
Challenge weapon kills
4
Kill 100 Enemies 5,000 XP, Amped DMR Burn Card
Challenge weapon kills
5
Kill 150 Enemies 10,000 XP, Amped DMR Burn Card

Top Gun Edit

Image Tier Criteria Reward
Challenge pilot
1
Kill 5 Pilots 500 XP, Stabilizer Mod
Challenge pilot
2
Kill 15 Pilots 1,000 XP, Amped DMR Burn Card
Challenge pilot
3
Kill 25 Pilots 2,500 XP, Amped DMR Burn Card
Challenge pilot
4
Kill 35 Pilots 5,000 XP, Amped DMR Burn Card
Challenge pilot
5
Kill 50 Pilots 10,000 XP, Amped DMR Burn Card

Machine War Edit

Image Tier Criteria Reward
Challenge spectre
1
Kill 5 Spectres 500 XP, Extended Magazine Mod
Challenge spectre
2
Kill 15 Spectres 1,000 XP, Extended Magazine Mod, Amped DMR Burn Card
Challenge spectre
3
Kill 25 Spectres 2,500 XP, Amped DMR Burn Card
Challenge spectre
4
Kill 35 Spectres 5,000 XP, Amped DMR Burn Card
Challenge spectre
5
Kill 50 Spectres 10,000 XP, Amped DMR Burn Card

The Expendables Edit

Image Tier Criteria Reward
Challenge grunt
1
Kill 5 Grunts 500 XP, AOG Attachment
Challenge grunt
2
Kill 15 Grunts 1,000 XP, Amped DMR Burn Card
Challenge grunt
3
Kill 50 Grunts 2,500 XP, Amped DMR Burn Card
Challenge grunt
4
Kill 100 Grunts 5,000 XP, Amped DMR Burn Card
Challenge grunt
5
Kill 150 Grunts 10,000 XP, Amped DMR Burn Card

This Is My Weapon Edit

Image Tier Criteria Reward
Challenge time played
1
Use Weapon for .5 Hour 500 XP
Challenge time played
2
Use Weapon for 1 Hour 1,000 XP, Amped DMR Burn Card
Challenge time played
3
Use Weapon for 1.5 Hours 2,500 XP, Amped DMR Burn Card
Challenge time played
4
Use Weapon for 2 Hours 5,000 XP, Amped DMR Burn Card
Challenge time played
5
Use Weapon for 3 Hours 10,000 XP, Amped DMR Burn Card

Off the Dome Edit

Image Tier Criteria Reward
Challenge headshot
1
Get 5 Headshots 500 XP
Challenge headshot
2
Get 15 Headshots 1,000 XP, Amped DMR Burn Card
Challenge headshot
3
Get 30 Headshots 2,500 XP, Amped DMR Burn Card
Challenge headshot
4
Get 50 Headshots 5,000 XP, Amped DMR Burn Card
Challenge headshot
5
Get 75 Headshots 10,000 XP, Amped DMR Burn Card

Field Notes Edit

  • Not having to lead your shots makes this weapon strong for cross-map sniping of moving targets. This is not a run-and-gun type of weapon; find the best locations to set yourself up to pick off enemies from a distance.
  • If the enemy Pilot is not moving, take the extra second to line up the headshot to guarantee the kill. Otherwise don’t be afraid to miss a shot on a moving Pilot. This sniper rifle has a rapid rate of fire that you need to take advantage of because it takes two body shots to kill a Pilot.
  • If you don’t have the Suppressor equipped, you have to shoot the AI and then relocate to avoid enemy Pilots that will sneak up to your location. Otherwise, this weapon is fast at picking off a group of AI at a distance.
  • When backing up your teammates, the Extended Magazine is a great way to have four more rounds in your magazine to give extra cover fire. When in doubt, use the Suppressor; it will allow you the opportunity to miss a few shots without giving away your position to the entire enemy team.
  • Should you find a suitable sniper's nest, it is recommended that you place Arc Mines in strategic points around your position, to help ward off Pilots that may come from behind. While this won't help with your aim or your use of weapons in general, if somebody comes in for an execution, at least you'll have a fighting chance.
  • Arc Grenades are recommended if you have the AOG scope, and Arc Mines are recommended for the 4.5 zoom scope, as the 4.5 zoom scope struggles for close range combat. So if you find yourself in a close range fight with a 4.5x scope, you can throw a bunch of Arc Mines and have a chance of killing the enemy.
  • The hypervelocity rounds fired from this weapon leave vapor streaks in the air when fired, which look like faint white lines. Experienced players can trace the streaks back to the sniper, even with a suppressor attached. After firing a few rounds, it is a good idea to relocate regardless if a suppressor is equipped.


Titanfall 2Edit

 The Longbow, now simply the DMR, reappears in Titanfall 2 as a sniper-class weapon with a reduced magazine capacity of six. Presumably, this was to further separate its role from that of the G2A5 rifle, and prevent players from seeing it as a comparable battle rifle.

Strategies Edit


Weapon ModsEdit

Image Name Description Unlock
Extraammo
Extra Ammo
Increased ammo capacity.
Longbow Level 2
Speedloader
Speedloader
Faster reload.
Longbow Level 4
Gunready
Gun Ready
Fast transition into aiming down the sights.
Longbow Level 5
Quickswap
Quick Swap
Faster transition when switching to this weapon.
Longbow Level 6
Tactikill
Tactikill
Pilot kills increase Tactical availability (Faster cooldown).
Longbow Level 7

Weapon AttachmentsEdit

Image Name Description Unlock
Factoryissuescope
Factory Issue
Stock sights.
Longbow Level 1
Variablezoom
Variable Zoom Scope
Press [BUTTON] to toggle between two magnification levels.
Longbow Level 3
ThreatScopeT2
Threat Scope
Makes enemies easy to spot by applying an AR overlay to them. Warning: Disables extra mod slot.
Longbow Level 8
Proscreen
Pro Screen
Attachment that displays lifetime weapon XP count for the weapon.
Longbow Regeneration

TriviaEdit

  • Like the R-97 Compact SMG, the Longbow-DMR appears to be built off of the same platform as the R-101C Carbine
  • The Longbow-DMR fires the same 8,19mm-Round as the R-101C Carbine. 
  • The G2A4 Rifle fires exactly twice as fast as the Longbow-DMR, and that's without a match trigger.  

Gallery Edit

Images Edit

Videos Edit

References Edit

  1. Ryan Lastimosa's comment on Reddit - "The D101 is the model name for the Longbow DMR. It's essentially a version of the R201 modified to fit the role of a marksman's rifle."

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