Mk. III Mobile Robotic Versatile Entity (MRVN) Automated Assistants, also known simply as "Marvins", are non-playable mechanical automatons manufactured by Hammond Robotics within the Titanfall world. They are subordinate personnel used for manufacturing and other general labor tasks. They can be seen on many maps repairing machinery or walking around looking for more tasks to complete. They vary in appearance depending on the map - e.g. red Marvins intended for firefighting duties can be found on the map Demeter, and having different heads in War Games.
Players do not get any Attrition points or direct XP for killing them, however players can earn XP by completing challenges which require them to kill a certain amount of Marvins, such as Innocent Bystander. Marvins have the same health as Grunts, cannot be executed, and when the player kills one only a hitmarker shows on the screen. When a Marvin is attacked, the smiley face on its chest will change but will take no action against its aggressor. Marvin kills are recorded by individual weapon in the stats menu. When playing as the Militia, a Marvin takes the place of the Spectre that signals the Pilots to jump in the beginning of the match. This Marvin will have a smiley face painted on its chest.
- Marvins are also seen in the Campaign during some missions. They are seen not only performing the usual tasks but are also seen guiding the IMC dropships to land with handheld signal lights, cleaning windows, carrying cargo barrels and performing other menial labour.
- During a conversation about MRVNs, one grunt commented he'd like to have a "pet MRVN like the pilot's auto-Titans" to "carry munitions and retrieve injured grunts"
- MRVN's are also capable of some degree of (simulated) emotion; in Titanfall 2, taking the Arc Tool from one can make it show a sad face on its screen, as can not high fiving one in the dropship.
- At some point, a MRVN was accidentally given command of a group of Pilots.