The stats for the Ogre Titan are below. The stat's ranking relative to that of other Titans is displayed next to the stat unit.
The Ogre excels at close range and one-on-one engagements with other Titans. It is best used in conjunction with close-range Titan weapons such as the Quad Rocket or the Triple Threat. Avoid open areas with long lines of sight where the Ogres slow movement speed puts it at a disadvantage to more mobile Titans. Close engagements in tight alleyways are where the Ogre is most useful, as its superior armor allows it to outlast other Titans in one-on-one battles.
Ogres work best as heavy support/defensive units in a battle. They should work to support other Titan units that serve on the front line. Ogres excel as defensive units. An Ogre with an active (or readily charged) Shield Core as well as the Particle Wall ability is a very effective defense for a Flag or Hardpoint and only a determined assault can break through.
The Ogre's slow speed, as well as its large size, makes it more susceptible to boarding actions by enemy Pilots than other Titans and the player should always take caution and listen for the sound of a Pilot on the roof. This large size and slow speed also make the Ogre an easy target for other Titans. Though the Ogre makes up for these shortcomings with more health and armor than other Titans, allowing them to survive for longer in a crossfire. If attacked, the Ogre's slow speed and single dash can make retreat difficult, if not impossible. Therefore, the Ogre should turn and defend itself and is likely to outlast its attacker.
|Stat Name||Stat Value||Stat Unit||Stat Ranking|
|Walk Speed||5.0||meters per second||3|
|Walk Acceleration||7.1||meters per second squared||Tied for 2nd|
|Crouch Speed||2.1||meters per second||3|
|Crouch Acceleration||7.1||meters per second squared||3|
|Sprint Speed||7.6||meters per second||3|
|Sprint Acceleration||2.9||meters per second squared||3|
|Melee Pushback||510||units||Tied for 2nd|
|Dash Stop Speed||7.6||meters per second||3|
|Dash Recharge Rate||22||units per second||3|
Titanfall 2 Edit
Two variations of the Ogre chassis exist in Titanfall 2. Scorch is a dangerous Ogre Titan whose attacks are primarily fire-based. Legion is an Ogre equipped with a large Gatling-styled chain gun and distinguished by his ability to create a shield around it.
At launch, both Ogres had no dash by default and relied on Turbo Engine to have one - this was changed in Operation Frontier Shield, and now both Ogre Titans have a single dash by default (The same as Atlas-class Titans such as Ion or Tone). Turbo Engine now reduces the cooldown of this dash from 10 seconds to 5 seconds, as opposed to granting two dashes.
Titanfall: Assault Edit
Ogre Variants Edit
Titanfall: Online Edit
- When performing a Titan execution with the Ogre, the Titan will grab the enemy's fist and then proceed to kick the latter to rip the right arm off and then follow this up by ripping the left off before bashing in the doomed Titan's head with its now ripped-off left arm.
- The Ogre was the first Titan to be designed by the development team.
- The Reserve Ogre Burn Card will allow you to call an Ogre into battle at any time.
- As of The War Games, the Ogre Titan now directly makes an appearance in Titanfall 2 - however, it is non-playable background scenery for Militia intros on the map War Games.
- ↑ Wonyeon Defence logo seen in Ogre blueprints
- ↑ http://www.cheats.us/game/xbox-one/titanfall/cheats
- ↑ One Game Guide
- ↑ The Final Hours of Titanfall