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Ogre IMC

An IMC Ogre.

The H-KA02/an Ogre Heavy Titan is a Titan model produced by Hammond Robotics. Developed as an extremely tough Titan chassis, the Ogre's design has been compared to a main battle tank, optimized for taking higher amounts of damage and dealing out more than the Atlas or Stryder Titans. The Ogre stands slightly taller than the Atlas and has bulkier armor. The main entry point of an Ogre is via a large hatch on its top rather than the chest, like the Atlas or Stryder. The Ogre is equipped with a Shield Core, which amps the Titan's shield for a limited time.

The Ogre is unlocked by completing both the Frontier Militia and IMC multiplayer campaigns.[1] As of Game Update Four, the Ogre can also be permanently unlocked by reaching level 30.

Stats

The stats for the Ogre Titan are below.[2] The stat's ranking relative to that of other Titans is displayed next to the stat unit.

Statistics
Stat Name Stat Value Stat Unit Stat Ranking
Health 10,500 units 1
Walk Speed 5.0 meters per second 3
Walk Acceleration 7.1 meters per second squared Tied for 2nd
Crouch Speed 2.1 meters per second 3
Crouch Acceleration 2.9 meters per second squared 3
Sprint Speed 7.6 meters per second 3
Sprint Acceleration 1.9 meters per second squared 3
Melee Damage 1875 units 1
Melee Pushback 510 units Tied for 2nd
Dash Duration 0.27 seconds 3
Dash Interval 0.2 seconds Tied
Dash Stop Speed 7.6 meters per second 3
Dash Recharge Rate 22 units per second 3
Dashes 1 units 3
Jump Height 15 units Tied
Step Height 80 units

Tied




















Strategies

The Ogre excels at close range and one-on-one engagements with other Titans. It is best used in conjunction with close-range Titan weapons such as the Quad Rocket or the Triple Threat. Avoid open areas with long lines of sight where the Ogres slow movement speed puts it at a disadvantage to more mobile Titans. Closed engagements in tight alleyways are where the Ogre is most useful, as its superior armor allows it to outlast other Titans in one-on-one battles. 

Ogres work best as heavy support/defensive units in a battle. They should work to support other Titan units that serve on the front line. Ogres excel as defensive units. An Ogre with an active (or readily charged) Shield Core as well as the Particle Wall ability is a very effective defense for a Flag or Hardpoint and only a determined assault can break through.

The Ogre's slow speed as well as it's large size makes it more susceptible to boarding actions by enemy Pilots than other Titans and the player should always take caution and listen for the sound of a Pilot on the roof. This large size and slow speed also make the Ogre an easy target for other Titans. Though the Ogre makes up for these shortcomings with more health and armor than other Titans, allowing them to survive for longer in a crossfire. If attacked, the Ogre's slow speed and single dash can make retreat difficult, if not impossible. Therefore, the Ogre should turn and defend itself and is likely to outlast it's attacker.

Trivia

  • When performing a Titan execution with the Ogre, the Titan will grab the enemy's fist and then proceed to kick the latter to rip the right arm off and then follow this up by ripping the left off before bashing in the doomed Titan's head with its now ripped-off left arm.
  • The Ogre was the first Titan to be designed by the development team.[3]
  • The Reserve Ogre Burn Card will allow you to call an Ogre into battle at any time.

Media

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References

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