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The Spitfire Light Machine Gun (LMG) is a Pilot anti-personnel fully automatic light machine gun that appears in Titanfall and Titanfall 2.

TitanfallEdit

The Spitfire Light Machine Gun recoils heavily when first fired, but quickly settles into a tight firing pattern. The manufacturer strongly recommends sustained saturating fire, instead of short controlled bursts.
— In-game description.

The Spitfire MK1 LMG[1] is a Pilot anti-personnel fully automatic light machine gun that appears in Titanfall.

PerformanceEdit

The Spitfire LMG has high recoil at first, but it eventually stabilizes into a tighter firing pattern. Due to its unique recoil, players are advised to ignore the traditional method of firing in short bursts, and rather fire in long bursts for increased effectiveness. It boasts extremely high damage for a non-long-range weapon, downing a pilot in no more than 3 shots or 2 headshots. It is one of the most useful guns to use when rodeoing a Titan, as it takes less than one belt to fully destroy it, also the Slammer attachment allowing it to do 50% more rodeo damage.

The Spitfire LMG is very unique to the other weapons. It starts out with a very high recoil, which is reduced by 15% every 1/9 of a second, or every shot, until you reach minimum recoil in 15 shots.

StrengthsEdit

  • Large magazine capacity
  • Accuracy increases with sustained fire
  • Very high Rodeo damage

WeaknessesEdit

  • First shots inaccurate due to harsh recoil
  • Requires prolonged bursts before weapon settles
  • Slow 2.8 - 3.33 second reload
  • Slow fire rate

Field NotesEdit

  • Attaching the HCOG reduces the time it takes to switch from hip fire to aiming.
  • This weapon has the largest magazine capacity of all the primary weapons. The Spitfire LMG is also the most powerful weapon to rodeo attack a Titan when using the Slammer mod.
  • Try to keep the battles at a closer range rather than longer when engaging Pilots. This weapon is difficult against Pilots since the weapon recoil is much greater than the other primary weapons. If you can control the recoil, this can be a deadly weapon. This weapon is also great for spraying in those close-mid-range battles.
  • Against minions this weapon is a beast. You’re able to mow through minions and then jump straight into a Pilot battle without having to reload. Also, using hip fire against minions will keep you moving quick from target to target. But beware: you will be exposing yourself on the minimap and attracting enemy Pilots. There is no Suppressor for this weapon.
  • The Extended Magazine gives you an additional sixteen rounds, making this high-ammo weapon even more effective against minions and for controlling a close-quarter area. The Slammer mod makes the Spitfire LMG the go-to weapon when you want to rodeo attack a Titan. The Slammer increases the damage immensely and is the strongest weapon to rodeo attack a Titan. If aimed at the enemy Titan’s weak spot during a rodeo attack, it will take less than a magazine to destroy the Titan. Keep a Custom Pilot loadout with the Slammer so when you see the opportunity to rodeo, you will be ready!
  • When going against enemy Titans, consider equipping the Slammer Mod for Rodeoing and the Archer Heavy Rocket for harassing Titans from a safe distance. The Quick Reload Kit is quite useful, as the Spitfire and the Archer have very slow reload times. Also, it can be useful to equip either the Arc Grenades or the Satchel Charges paired with the Explosives Pack. This setup is second-to-none when it comes to sending Titans to the scrapyard.

Weapon AttachmentsEdit

Image Name Description Unlock / Challenge
Iron sights
Iron Sights Default factory issue gunsight. Default Weapon Sight
Hcog
HCOG HCOG has an open sight reticle, easily acquire and  track vertical targets, 1.85x fixed magnification and ammo readout. The Expendables (III):
Kill 50 Grunts
Holosight
Holosight 2.1x fixed magnification, effective both at range and in close quarters, equipped with ammo readout. The Expendables (II)
Kill 25 Grunts
AOG
AOG 2.4x fixed magnification, integrated current magazine capacity readout with backup numerical display, ideal for extended range combat. If It Moves... (III)
Kill 50 Enemies

Weapon ModsEdit

Image Name Description Unlock
Extended magazine
Extended Magazine Increases the ammo capacity of the weapon. Machine War (II)
Kill 25 Spectres
Slammer
Slammer Increases rodeo damage Top Gun (II)
Kill 15 Pilots

ChallengesEdit

If It Moves...Edit

Image Tier Criteria Reward
Challenge weapon kills
1
Kill 10 Enemies 500 XP
Challenge weapon kills
2
Kill 25 Enemies 1,000 XP, Amped LMG Burn Card
Challenge weapon kills
3
Kill 50 Enemies 2,500 XP, AOG Attachment, Amped LMG Burn Card
Challenge weapon kills
4
Kill 100 Enemies 5,000 XP, Amped LMG Burn Card
Challenge weapon kills
5
Kill 200 Enemies 10,000 XP, Amped LMG Burn Card

Top GunEdit

Image Tier Criteria Reward
Challenge pilot
1
Kill 5 Pilots 500 XP
Challenge pilot
2
Kill 15 Pilots 1,000 XP, Slammer Mod, Amped LMG Burn Card
Challenge pilot
3
Kill 30 Pilots 2,500 XP, Amped LMG Burn Card
Challenge pilot
4
Kill 50 Pilots 5,000 XP, Amped LMG Burn Card
Challenge pilot
5
Kill 75 Pilots 10,000 XP,Amped LMG Burn Card

Machine WarEdit

Image Tier Criteria Reward
Challenge spectre
1
Kill 10 Spectres 500 XP
Challenge spectre
2
Kill 25 Spectres 1,000 XP, Extended Magazine Mod, Amped LMG Burn Card Card
Challenge spectre
3
Kill 50 Spectres 2,500 XP, Amped LMG Burn Card
Challenge spectre
4
Kill 75 Spectres 5,000 XP, Amped LMG Burn Card
Challenge spectre
5
Kill 100 Spectres 10,000 XP, Amped LMG Burn Card

The ExpendablesEdit

Image Tier Criteria Reward
Challenge grunt
1
Kill 10 Grunts 500 XP
Challenge grunt
2
Kill 25 Grunts 1,000 XP, Holosight Attachment, Amped LMG Burn Card
Challenge grunt
3
Kill 50 Grunts 2,500 XP, HCOG Attachment, Amped LMG Burn Card
Challenge grunt
4
Kill 100 Grunts 5,000 XP, Amped LMG Burn Card
Challenge grunt
5
Kill 200 Grunts 10,000 XP, Amped LMG Burn Card

This Is My WeaponEdit

Image Tier Criteria Reward
Challenge time played
1
Use Weapon for .5 Hour 500 XP
Challenge time played
2
Use Weapon for 1 Hour 1,000 XP, Amped LMG Burn Card
Challenge time played
3
Use Weapon for 1.5 Hours 2,500 XP, Amped LMG Burn Card
Challenge time played
4
Use Weapon for 2 Hours 5,000 XP, Amped LMG Burn Card
Challenge time played
5
Use Weapon for 3 Hours 10,000 XP, Amped LMG Burn Card

Off the DomeEdit

Image Tier Criteria Reward
Challenge headshot
1
Get 5 Headshots 500 XP
Challenge headshot
2
Get 15 Headshots 1,000 XP, Amped LMG Burn Card
Challenge headshot
3
Get 30 Headshots 2,500 XP, Amped LMG Burn Card
Challenge headshot
4
Get 50 Headshots 5,000 XP, Amped LMG Burn Card
Challenge headshot
5
Get 75 Headshots 10,000 XP, Amped LMG Burn Card

Titanfall 2 Edit

 
Steady fire rate with a punch
— In-game description

The Spitfire MK2 is a Pilot anti-personnel fully automatic light machine gun that appears in Titanfall 2.

OverviewEdit

The Spitfire MK2 is an improvement over the MK1 in accuracy, stability, and overall weight. Internal components have been improved to allow its internal recoil dampening system to adjust for the operator's rate of fire. The addition of lighter furniture composite materials increase the mobility and versatility of this LMG. A longer attachment rail system has been implemented to stabilize the barrel during sustained fire. The reciprocating charging handle has been replaced with a non-reciprocating oversized knob, allowing operators to effectively cycle the action with less effort.

Performance Edit

The Spitfire is a fully-automatic light machine gun with a steady fire rate and can be considered the LMG class' equivalent to the R-201, as it is generally easy to use and has none of the quirks present in its counterparts. It performs at 50% damage, 39% accuracy, 75% range, and a fully automatic 47% fire rate. Its magazine can hold 80 bullets and 88 with the Extra Ammo mod equipped. It has also been stripped of its recoil pattern, no longer becoming more accurate the longer it's fired. Additionally, the changes made to Rodeo have also reduced the weapon's effectiveness in an anti-Titan role, as the Slammer mod is no longer available for use.

Weapon ModsEdit

Image Name Description Unlock
Extraammo
Extra Ammo
Increased ammo capacity.
Spitfire Level 2
Gunrunner
Gunrunner
Shoot while sprinting.
Spitfire Level 4
Speedloader
Speedloader
Faster reload.
Spitfire Level 5
Gunready
Gun Ready
Fast transition into aiming down the sights.
Spitfire Level 7
Quickswap
Quick Swap
Faster transition when switching to this weapon.
Spitfire Level 8
Tactikill
Tactikill
Pilot kills increase Tactical availability (Faster cooldown).
Spitfire Level 9

Weapon AttachmentsEdit

Image Name Description Unlock
Factoryissuesights
Factory Issue
Stock sights.
Spitfire Level 1
Aogicon
AOG Scope
Advanced optical gunsight with increased magnification.
Spitfire Level 3
HCOGRangerT2
HCOG Ranger
Enhanced zoom scope.
Spitfire Level 6
ThreatScopeT2
Threat Scope
Makes enemies easy to spot by applying an AR overlay to them. Warning: Disables extra mod slot.
Spitfire Level 10
Proscreen
Pro Screen
Attachment that displays lifetime weapon XP count for the weapon.
Spitfire Regeneration

Trivia Edit

  • It is visually similar to the American M-60E3 medium machine gun, most noticeable around the fore-end and lower gas tube. Its receiver, however, bears a passing resemblance to an M249.
  • The Spitfire LMG fires a 7.62mm caliber round.
  • In the mission The Ark, the player starts with a Spitfire equipped with a Holosight - this cannot be achieved in Titanfall 2's multiplayer.

GalleryEdit

ReferencesEdit

  1. It is presumed that the Mark-1 Spitfire LMG mentioned in Titanfall 2 concept art for the Mark-2 is the LMG from Titanfall.

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