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Titan and Pilot

Titans" are the future and is featured in "TitanFall" PILOT: pilots are the advanced version of the grunt.

Titan: are the extra life of a pilot they are also good at destroying other titans


At the beginning of each match, a countdown displays the time remaining for the Titan to be built and prepared for "Titanfall". The wait time can be reduced by racking up kills or damaging titans. Alternatively, a Burn Card can be used to reduce the countdown time or simply instantly call in a Titan. Once the Titan is ready, players can call it in at a place where there are no overhead obstructions. The Titan will then be dropped on the designated area. A Dome Shield may surround the dropped Titan for a few seconds, depending on the Titan's Titanfall kit.

Pilots can enter a Titan from the front, from behind, and from above. Depending on the pilot's position, when pressing the button to enter, the pilot will either be picked up by the Titan and placed in the safety of the cockpit or enter the Titan through a hatch. Pilots see the outside world through a segmented display and can exit or eject from the Titan at any time. When the pilot is absent from the cockpit, Titans are presided over by an AI and can be set to either follow the pilot or guard a position, engaging enemy targets automatically. Titans are able to wield a multitude of weaponry and possess the ability to dash, sprint, and sidestep. Titans are also capable of melee attacking without the use of a special weapon and can rip the pilot out of doomed Titans. After taking enough damage, the Titan will be doomed. Before his Titan is destroyed, the pilot has the option to pull an eject lever. Pilots will then have to wait another few minutes before calling another one.




The Atlas was the first Titan frame to be developed, and is the first Titan with which a player starts. Somewhat of a "middle ground" between the heavily-armored Ogre and the lightly-armored Stryder, the Atlas had a balance of armor and mobility which makes it a popular choice among Pilots. It can store two Dashes, and its unique Core ability is the Damage Core, which increases the damage dealt by its weapons by 1.4 times for a brief period.


The Ogre is a Titan model developed to have high endurance, which means it has significantly stronger shielding and armor than other frames, at a cost to mobility and decreased Dash capability. Its Core ability is the Shield Core, which increases the Ogre's shield capacity and instantly restores it: its shield is effectively doubled in strength for the period it's self.


The Stryder was the third Titan model engineered, and has greater speed and acceleration than other Titan frames. Its shielding and armor is, however, decreased greatly, putting Pilots of Stryders at greater risk during an encounter with enemy Titans of other frames. It can store three Dashes, and these charge more quickly than other Titans': when the Dash Core is active, the Titan has unlimited Dash capacity.

Titanfall 2Edit


Main article: Vanguard

Titanfall 2 chassis type. Seen in the singleplayer trailer equipped with the 40mm Tracker cannon and Salvo Core core ability - capable of equipping a variety of weapons & abilities in the full game. Primary titan for use in single player campaign as BT-7274. [1] Captain Lastimosa states during the game's training mission that the Vanguard-class chassis is the first one designed by Militia forces, and not stolen from IMC designs. Unavailable in multiplayer.


Titanfall 2 chassis type. Loadout based around energy weaponry. Equipped with Splitter Rifle, laser shot, tripwire, vortex shield and laser core. Variant of the Atlas chassis.[2]


Titanfall 2 chassis type. Loadout based around lock-on attacks. Equipped with Tracker Rockets, Sonar Lock and Salvo Core. Rockets can be guided mid-flight. the core is also effective if locked on to a target, as it will pursue them.[3] Variant of the Atlas chassis.


Titanfall 2 chassis type. The titan that replaces the Ogre. Loadout based around incendiary weaponry. Equipped with T-203 Thermite Launcher, firewall, incendiary trap, heat shield and flame core. Has a chassis like the Ogre from Titanfall 1. [2] Variant of the Ogre chassis.


Titanfall 2 chassis type. Loadout focuses on defense and control. Equipped with Predator Cannon, protect shield, and smart core. has a chassis similar to ogre, and has the most health.[4] Variant of the Ogre chassis.


Titanfall 2 chassis type. Loadout based around close range weaponry and stealth. Equipped with Leadwall Shotgun, arc wave, phase dash, sword block and sword core. Has the highest melee damage, and similar to Stryder from Titanfall 1. [5] Variant of the Stryder chassis.


Titanfall 2 chassis type. Loadout based on setting traps and precision attacks. Equipped with cluster missiles, flight core and vertical thrusters for takeoffs. A variation of the Northstar called the Brute who only appears in the single player campaign, they are equipped with Quad Rocket and appear multiple times as a mini-boss. Most long range damage, similar to Stryder from Titanfall 1. [6] Variant of the Stryder chassis.


Main article: Titan Strategy


  • In Titanfall 1, it was often speculated that a form of motion-capture was used to physically control and pilot Titans. Titanfall 2 shows and describes the primary method of piloting a Titan as through a "neural link" created between Titan and Pilot, though the exact nature of this link is unclear. Instrumentation akin to that seen in modern-day jet fighters & battle tanks can still be seen inside a Titan's 'cockpit'.
  • Occasionally during a titanfall in Titanfall 1, the animation of the Titan burning as it enters the atmosphere will glitch and remain after landing. Afterwards, the titan will appear as a giant walking blowtorch. The flames engulfing the titan is only an animation glitch and will not actually harm any pilots during rodeo attacks or allied titan rides. This is more common in Frontier Defense, probably because of the number of Titans dropped during a single battle.

Gallery Edit


  2. 2.0 2.1

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