|This article is about the 2014 video game, and may redirect here. For other uses, see Titanfall (disambiguation).|
Titanfall is a mecha first-person shooter developed by Respawn Entertainment and published by Electronic Arts. It was released on March 11, 2014 in North America and on March 13, 2014 in Europe and Australia and March 14, 2014 for the United Kingdom and New Zealand for Microsoft Windows and Xbox One. An Xbox 360 port developed by Bluepoint Games was released on April 8, 2014 for North America and April 11, 2014 for Europe.
Humanity lives in the deepest reaches of explored space in a vast region known as The Frontier. It contains many well-known and inhabited solar systems, but many more worlds remain uncharted. Most people will never travel this far away from normal civilization, but for pioneers, explorers, mercenaries, outlaws, and soldiers - the Frontier offers both adventure and opportunity.
The Interstellar Manufacturing Corporation originally funded many expeditions to the Frontier, promising veterans of their military campaigns in the "Core Systems" - the region of space containing the IMC's inhabited worlds including Earth - free land and other benefits in return for starting up businesses and colonies on the Frontier. Eventually, the IMC withdrew this support for several reasons, leaving the colonists stranded without outside assistance for several decades.
Over time, life continued on the Frontier largely independant from the Core Systems. However, when the IMC returned several decades later to claim eminent domain over the Frontier's land, people and resources, the people of the Frontier united as the Frontier Militia, utilising guerilla and terrorist actions to further their cause. Eventually, this led to the Titan Wars, a series of conflicts involving usage of the "Titan" platform - the ultimate evolution of modern-day powered exoskeletons. The war ended in a (presumed) IMC victory, solidifying their presence on the Frontier. For fifteen years, the IMC would relentlessly hunt down the Militia and push them to the verge of extinction.
Plot Synopsis Edit
Fifteen years following the end of the Titan Wars, the 1st Militia Fleet is now being pursued by Vice Admiral of the IMC, Marcus Graves. On the run for months, the fleet is now running low on fuel and supplies, and has no choice but to conduct a desperate raid on an IMC gas mining world. Landing their troops at the site of a refuelling pump supplying their capital ship, the Redeye, IMC and Militia forces fight for control of three Hardpoints that would allow the IMC to maintain their air defence and the Militia to siphon the fuel. The Militia escape the planet with just enough fuel to last a few weeks.
Tracking the remains of the fleet that survived the battle, the IMC stumble upon a hidden colony in a believed-unexplored region of space. Upon further inspection, it is realised that the colony is created out of the remains of IMS Odyssey, the former IMC flagship during the Titan Wars that disappeared during a mutiny conducted by Executive Officer James MacAllan. The IMC use this opportunity to test out their new BRD-01 Spectre combat drones, humanoid robots designed to replace traditional infantry, in a massacre of the town. Detecting an S.O.S signal sent out by the colony, the Militia fleet investigates the site, clashing with IMC forces in the town. Ultimately, the Militia make contact with MacAllan, who agrees to help them on the condition that they evacuate the colonists. As an offer of trust, MacAllan provides the Militia with schematics for the IMC refuelling station that allows the fleet access to the Frontier, situated on the planet Demeter- if the facility were to be destroyed, it would take reinforcements years to arrive on the Frontier.
Having succesfully recruited an ex-IMC officer to their cause, the Marauder Corps next moves to Angel City to extract ex-IMC Pilot Robert "Barker" Taube; once one of the best Pilots around. MacAllan's plan to take out Demeter necessitates taking out the airbase that defends it - however, a full-scale assault would be impossible, meaning that the Militia must employ other means to destroy it. This would involve taking out the Repulsor Towers located on the site, which keep the extremely hostile wildlife away from the base. To take out the Towers, the Militia must first find one they can access to ascertain the tower's weaknesses. Barker was once stationed at a site involved in prototyping the technology, and could thus provide the Militia with the opportunity they need.
However, Barker refuses to fly the troops to the base unless one significant obstacle; flagship IMS Sentinel, is destroyed. The Militia formulates a plan to attack the ship while in drydock, hijacking the IMC's own orbital defenses to use in destroying the ship. With the carrier down, the Militia then proceed to Base Golden to formulate a way to destroy the Repulsor Towers at Airbase Sierra. They succeed in this task, and Cheng "Bish" Lorck is able to modify a Data Knife to send a pulse through the tower to render it inoperable. The Miltia fleet then gathers in the outskirts of the Demeter system, and waits for the base to be destroyed.
During the Battle of Airbase Sierra, Sarah Briggs deploys into the base alone while mainline infantry distract the IMC forces outside. She eventually succeeds in bringing down the towers, though is shot in the arm by Kuben Blisk in the process. The fleet then moves onto Demeter, with Pilots and Titans battling on the ground to control the stations that would allow the reactor core to overheat. Ultimately, the Core proves more resilient than expected, requiring someone to manually detonate it. MacAllan sacrifices his own life to ensure this victory for the Militia, resulting in the complete destruction of the Demeter gateway and the stranding of IMC forces on the Frontier.
In the months following the Battle of Demeter, Vice Admiral Graves defects to the Militia cause alongside vast quantities of human personnel. In his wake, IMC AI Spyglass is promoted to the rank of Vice Admiral, proceeding the reorganise the remaining forces (now composed mostly of robotic infantry) as the "Remnant Fleet". Three months following Demeter, the Militia strike at the first of a number of Spectre production plants, hoping to cut off the IMC's endless supply of expendable infantry.
As the campaign ends, the IMC still controls a vast portion of the Frontier, but is now on the defensive due to the expected two year wait for reinforcements to arrive. However, as of Titanfall 2 (five years later), these reinforcements are nowhere in sight.
The Titanfall campaign takes the form of a series of multiplayer matches on Attrition and Hardpoint Domination. The story plays out with character dialogue playing in pre-game lobbies and in the matches, with the campaign versions for each map having several unique setpieces not seen in regular multiplayer (such as the railgun of Outpost 207 destroying IMS Sentinel). However, an update to the game's matchmaking system means the pre-mission dialogue is no longer available, and is transcribed on each mission's page for convenience.
- Training - Solo training mission, used to guide the player through the game's mechanics.
- The Refueling Raid - "Desperately low on fuel, the 1st Militia Fleet prepares to raid an IMC gas mining world."
- The Colony - "A battle between IMC and Militia forces at a remote colony forces a reclusive war hero out of hiding."
- The Odyssey - "While the Militia seek MacAllan's expertise as a former IMC officer, the IMC deploy forces to prevent his escape."
- Get Barker - "IMC forces scour the harbor district of Angel City in search of MacAllan, who is attempting to extract his old friend Barker from the area."
- Assault on the Sentinel
- Here Be Dragons
- The Three Towers
- The Battle of Demeter
- Made Men
The gameplay in Titanfall is similar to that of many other first-person shooters, with the player wielding a standard weapon and gunning down enemies. Similar to shooters like Halo and Call of Duty, there are "points" awarded for performing certain actions, such as killing enemy soldiers, Titans, and scoring headshots or unique methods of killing. While not piloting a Titan, players can sprint, double jump through the use of a small, but powerful jet pack, climb up structures through the use of said jet pack, and wall jump (it is possible to clear whole maps without ever setting foot on the ground!). While piloting a Titan, the double jumping and wall-jumping abilities are removed, as well as the ability to fit into certain spaces only accessible to Pilots, but gameplay is quite similar.
What makes this game unique is that it is exclusively multiplayer, but with single-player elements installed such as cutscenes, mission objectives, and more. There is also an Epilogue feature, where the losing team has to go to a dropship within a certain amount of time. If the player is successful in returning to the dropship, they will be rewarded. The opposing team can pick them off, preventing them from going to the dropship. The lack of a dedicated single-player mode was due to Respawn possessing limited development resources.
Characters and FactionsEdit
In Titanfall, there are two main factions: the Interstellar Manufacturing Corporation (IMC) and the Frontier Militia. These two factions have several key characters who are notable throughout Titanfall.
Interstellar Manufacturing CorporationEdit
- Main article: Interstellar Manufacturing Corporation
- Vice Admiral Marcus Graves - the vice admiral of the IMC command structure.
- Sergeant Blisk - a South African mercenary under his second long-term contract with the IMC.
- Spyglass - a physical manifestation for the IMC's vast computational network identity.
- Captain Riggs - the captain of an IMC squadron.
- Captain Bracken - the captain of an IMC squadron.
- Captain Gates - the captain of an IMC squadron.
- Captain Hackathorn - the captain of an IMC squadron.
- Captain Vaughan - the captain of an IMC squadron
- Sergeant Messerly - a sergeant in an IMC squadron.
- Main article: Frontier Militia
- Sarah - the commander of the Militia whose parents were killed by the IMC.
- Cheng "Bish" Lorck - a mercenary hacker with a grudge against IMC.
- James MacAllan - a former IMC executive officer who led a mutiny against the corporation.
- Robert "Barker" Taube - an ace pilot of the Militia.
- Captain Dunnam - the captain of a Militia squadron.
- Captain Droz - the captain of a Militia squadron.
- Captain Hainey - the captain of a Militia squadron.
- Lieutenant Riggins - a lieutenant in a Militia squadron.
- Sergeant Blanton - a sergeant in a Militia squadron.
- Sergeant Emslie - a sergeant in a Militia squadron.
- Wilson - a grunt who was briefly seen.
- Pilot - a foot soldier with the ability of fast maneuvers able to embark and pilot Titans.
- Titan - a large advanced battle mech piloted by a Pilot.
- Minion - artificial intelligence used to stimulate warfare provided by Hammond Robotics.
- Doctor Hammond - the founder and owner of the manufacturing corporation Hammond Robotics.
- Doctor Yisv - a regenerative specialist who specializes on work of human body enhancements.
- Albert Woodman - a civilian who lived in the Colony, where he was a hydropower farmer.
- Charles Griffith - a non-specified Pilot.
- Eric Yas - a non-specified soldier who belonged to the 10th Division.
- Rick - a Titan merchant.
- Vlad - a non-specified Pilot of the Titan Wars.
- Yen - a salvage collector who collects scrap to create special matter for Titans.
- Leviathan - gargantuan, lurching, hulking creatures that inhabit their namesake planet, Leviathan.
- Flyer - large, reptilian creatures that are often seen trailing Leviathans.
- Main article: Weapons
- R-101C Carbine - standard fully-automatic assault rifle.
- Hemlok BF-R - burst-fire assault rifle with high rate of fire and damage.
- G2A4 Rifle - powerful semi-auto battle rifle.
- EVA-8 Shotgun - semi-automatic shotgun.
- R-97 Compact SMG - compact submachine gun for close quarters.
- C.A.R. SMG - submachine gun with great power, with an expense of fire rate, range and capacity.
- Smart Pistol MK5 - semi-automatic handgun with a lock-on capability.
- Longbow-DMR Sniper - semi-automatic sniper rifle.
- Kraber-AP Sniper - heavy bolt-action sniper rifle.
- Spitfire LMG - standard rapid-fire light machine gun.
- RE-45 Autopistol - fully automatic handgun used for close-quarter use.
- Hammond P2011 - semi-automatic handgun with good accuracy and damage at range.
- B3 Wingman - 6-bullet revolver with high damage.
- Sidewinder - rapid-fire anti-Titan launcher.
- Archer Heavy Rocket - lock-on guided rocket launcher.
- Mag Launcher - anti-Titan magnetic grenade launcher.
- Charge Rifle - anti-Titan energy-directed rifle.
- XO-16 Chaingun - fully-automatic ballistic chaingun.
- 40mm Cannon - semi-automatic launcher that fires explosive rounds.
- Quad Rocket - rocket launcher that fires a volley of four rockets at once.
- Arc Cannon - high-powered energy-directed cannon.
- Triple Threat - grenade launcher that fires three grenades at once.
- Plasma Railgun - a high accuracy railgun that fires a traveling plasma pulse.
- Main article: Ordnance
- Frag Grenade - throwable explosive with a standard blast radius.
- Arc Grenade - throwable explosive that causes a Pilot's heads-up display to become scrambled and disables Titan shields.
- Arc Mine - a detonateable proximity mine that causes the same effects as an Arc Grenade.
- Satchel Charge - explosive that can be thrown onto any surface and detonates at any time.
- Data Knife - a knife that is used to hack technology, such as a Spectre to become friendly.
- Rocket Salvo - standard rocket-launcher for offense Titans.
- Slaved Warheads - rocket pod that requires a lock-on before firing a cluster of homing missiles.
- Cluster Missile - pod that fires a missile and, on impact, deploys a shower of secondary missiles.
- Multi-Target Missile System - paint several targets and fires missiles at them.
- Main article: Tactical Abilities
- Cloak - temporarily grants invisibility to a Pilot that is effect against a Titan's view, but not to the naked eye.
- Stim - temporarily boosts speed and health regeneration for a short time.
- Active Radar Pulse - temporarily allows vision of enemies through walls.
- Electric Smoke - diversion ability which deploys a dense, electrically charged smoke cloud which causes damage to enemy Titans and Pilots.
- Vortex Shield - type of shield that deflects munitions and fires them back at the origin.
- Particle Wall - stationary force-field that blocks any fire from one side.
- Main article: Kits
- Enhanced Parkour Kit - allows you to wallrun and wallhang for increased periods of time.
- Explosives Pack - increases your Ordnance ammo capacity.
- Power Cell - accelerates the recharging of your Tactical Ability.
- Quick Reload Kit - accelerates the reload speed of all Pilot weapons.
- Run N Gun Kit - allows you to fire small arms while sprinting.
- Stealth Kit - makes your footsteps silent and makes your jump kit exhaust nearly invisinble.
- Dome-Shield Battery - extends the duration of your Titan's Dome-Shield after titanfall.
- Minion Detector - displays both friendly and enemy Grunts and Spectres on your minimap at all times.
- Warpfall Transmitter - accelerates your titanfall substantially, using short-range jump technology.
- Guardian Chip - allows your Auto-Titan to engage enemies with much greater accuracy.
- The 'Icepick' - a modified Data Knife that increases the speed with which you can hack Spectres and turret control panels.
- Dead Man's Trigger - auto-detonates all of your planted explosions once you are killed.
- Fast Autoloader - replenishes your Titan Ordnance faster.
- Nuclear Ejection - Causes your Titan to detonate its nuclear core after ejecting, dealing massive amounts of damage to all nearby enemies.
- Regen Booster - able to regenerate your bodyshield at a faster rate than normal.
- Tactical Reactor - makes your Titan Tactical Abilitiy recharge at a faster rate.
- Dash Quickcharger - makes your Titan dash system recharge at a faster rate.
- Auto-Eject - automatically ejects and cloaks you as soon as your Titan is doomed.
- Survivor - lose health at a slower rate when doomed allowing for an extent of fighting capability.
- Core Accelerator - makes your Titan Core Ability charge at a faster rate.
- Big Punch - melee attack power is significantly increased, inflicting greater damage than normal and knocking enemies back further.
- Main article: Burn Cards
Burn Cards are a type of addition in Titanfall that allow the player to choose some sort of card to enhance or add their gaming experience. Players earn Burn Cards by completing matches and completing challenges. The better the player performs in the previous match, the higher the number of cards they receive. Players get to choose up to three Burn Cards before joining a match. Each Card may be only used once per life. Once it is used, it is lost for the rest of the match.
Stations and OutpostsEdit
- Assault Car
- Brick Ship
- Dropship Copter
- Goblin Dropship
- Gorilla Tank
- IMC Bomber
- IMC Carrier
- IMC Colossus
- IMC Megacarrier
- IMS Odyssey
- IMS Sentinel
- Paladin Tank
- Main article: Challenges
Challenges are a way to showcase an accomplishment or completion of a certain task done by the player that rewards the player with experience points, attachments and Burn Cards. Most challenges have different levels that require more quantities to complete than the previous challenge.
Titanfall has 88 achievements worth 2000 Gamerscore on both Xbox One and Xbox 360.
The Titanfall Collector’s Edition is a special edition of the game that is available for Xbox One, Xbox 360 and PC (both digitally and physically). The Collector’s Edition is available in very limited quantities, and will retail for $249.99USD in retail distributors like Origin, Amazon, GameStop, Target, Best Buy and Wal-Mart.
Collector’s Edition includes:
- Exclusive collectible 18 includes Titan statue, handcrafted from over 300 individual parts and featuring battery-powered LED lighting
- Full-size, hardcover art book featuring over 190 pages of rare concept art
- Exclusive full-size schematic poster of the Atlas Titan
- Titanfall game – Introducing the experience that combines fast-paced multiplayer action with dramatic, cinematic moments lets you enjoy the fiction of the universe without having to leave your favorite game mode
Tokyo Game Show 2013Edit
- Tokyo Game Show Future Game of Show Award
PAX Prime 2013Edit
- Destructoi Editor's Choice
- GamesRadar Best of PAX 2013 - #1
- Destructoid Best of Gamescom Editors Choice
- Gamescom Awards Best Console Game, Microsoft Xbox
- Gamescom Awards Best Next Generation, Console
- Gameswelt Best of Show
- Jeuxvideo.com France Best Xbox One Game
- Jeuxvideo.com France Best FPS
- NWTV Gametip Gamescom 2013
- PC Games Editor's Choice X360/Xbox One Award
- PC Games X360 Games Editor's Choice PC Award
- Play3 Editor's Choice PS3/PS4 Award
- XGN Best of Show
- @Gamer Most Valuable Game
- Atomix Best Xbox One Game
- CNET 12 Most Exciting Games of E3 2013
- CV Games Best of E3 2013
- Destructoid Game of Show
- Digital Spy Best Shooter
- Digital Trends Best Microsoft Exclusive
- EGM Now Best Game of E3 2013
- EGM Now Best Shooter
- Electric Playground Best of E3
- Electric Playground Best of E3 (Shooter)
- EW.com Most Exciting Games at E3 2013
- Game Critics Awards Best of Show
- Game Critics Awards Best Original Game
- Game Critics Awards Best Console Game
- Game Critics Awards Best PC Game
- Game Critics Awards Best Action Game
- Game Critics Awards Best Online Multiplayer
- Game Informer Best in Show
- Game Informer Best Multiplayer Game
- Game Informer Best Shooter
- Game Informer Best Multiplatform Game
- Game One Best Multiplayer Game
- Game Revolution Best of E3
- Game Shampoo Best Shooter
- GamerNode Best of E3
- Gamers Game of Show
- GameSpot Best of E3 (Editor's Choice)
- GamesRadar Most Valuable Game
- GamesRadar Best Call of Duty Game
- GameTrailers Best New IP
- Gaming Excellence Best Console Exclusive
- Gaming Excellence Best Shooter
- Gaming Trend Best of Show
- Gaming Trend Best Shooting Game
- GryOnline Best New Brand
- GryOnline Best Action Game
- Hardcore Gamer Best Xbox One Game
- Hardcore Gamer Best Xbox 360 Game
- IGN Best Overall Game
- IGN Best Xbox One Game
- IGN Best PC Game
- IGN Best Shooter
- IGN Australia Top 21 Games of E3 2013
- IGN Italy Best Multiplayer Game Xbox One
- Lazy Gamer Best Multiplayer
- Machinima Game of Show
- Machinima Best Shooter
- Official Xbox Magazine Most Valuable Game
- PC Gamer Most Valuable Game
- PC Gamer Best FPS
- Polygon Editor’s Choice
- Pop.com.br Best PC Game
- RadioTimes 10 best games of E3 2013
- Rev3 Games Favorite Games of E3 2013
- Techno Buffalo Top 5 Games from E3 2013
- The Nerdist Best in Show
- The Telegraph UK Top 15 Best Games of E3 2013
- USA Today Top 10 Favorites from E3 (#1)
- VentureBeat Game of Show
- Worthplaying Best of E3 2013
- Xbox 360 Achievements Best Shooter of the Show
- Yahoo! Games Best of E3 2013