Titanfall: Assault is a competitive multiplayer real-time strategy (RTS) game for iOS and Android mobile devices developed by Particle City. Set in the Titanfall universe, presumably after the events of Titanfall 2, players take on the role of a field commander as they deploy and direct a squadron of Pilots, Titans and other assets against rival commanders on various small-scale battlefields across the Frontier. The game was announced in May 2017 and was released globally on August 10th, 2017.
Join the fight for The Frontier in this fast and fluid real-time strategy game. Combine towering Titans and agile Pilots to build an unstoppable force.
Put your skills to the test as you assemble the ultimate deck of Pilots and Titans paired into heroic duos. Collect and upgrade dozens of cards including tactical Burn Cards providing powerful battlefield support. Strategize your way to victory over enemy forces in epic PvP battles and compete for glory and rewards on the leaderboards. Combine and conquer. Unite and destroy. And lead your forces to victory in The Frontier War.
- Deploy your Pilots and Titans in fast-paced, fluid battles
- Fight head-to-head in dynamic Real-Time Strategy warfare
- Deploy your forces on multiple maps across The Frontier
- Combine and conquer with a powerful deck of Pilots, Titans, and Burn Cards
- Upgrade your squad to conquer the Frontier
Game Mode Edit
Matches of Titanfall: Assault are in real time and are conducted live against other players. They take place in a variant of the Hardpoint Domination gamemode of the original Titanfall, with the central objective being the capture and holding of three Hardpoints situated on the map. Capturing a neutral Hardpoint or neutralizing an enemy Hardpoint with any friendly unit takes about five seconds, holding a Hardpoint will give players one score approximately every four seconds, and victory is achieved when a player reaches one hundred (100) points. Alternatively, players can instantly win a match by pushing forward into the enemy base and destroying the Heavy Turret situated there.Players can also play against a variety of AI-controlled Commanders, if they wish to practice new strategies and decks in an offline environment and against assorted tactics. The game provides a beginner's tutorial on the game's overall mechanics and additional advanced tutorials for topics such as squad management and specific maps.
Full article: Burn Card (Titanfall: Assault)
The Squad, or "Dropship," is the collection of Pilots, Titans and Burn Cards that a player takes into battle. A Squad must contain three Pilots, three Titans and four Burn Cards, and a commander can have a maximum of three pre-designed Squads at any time. Each card has its own cost (the amount of in-game supply required to deploy that card onto the field) as well as its own level that dictates overall strength. Collecting duplicate cards counts as experience points for those units, and an additional payment of Credits is required to level up a card. Players must wisely consider the costs, strength and utility of their units when designing their Squad and their overall strategy for a battle. It should be noted that you cannot see the specifics of an enemy commander's Squad until after a match ends.
Pilots typically serve as the primary units that can be employed by the player; every Pilot has a unique specialty or behavior, and most will automatically move to capture or contest enemy Hardpoints and push the objective. Titans serve as heavy troops that can only be deployed after the one minute mark; while they cannot capture Hardpoints themselves, they are powerful units and have varied roles and behaviors similar to Pilots. Burn Card support can vary from infantry squads and turrets to orbital strikes and supply depots.
Maps EditMatches in Titanfall: Assault take place across a small assortment of maps, most of which are based on previous locations presented in Titanfall and Titanfall 2. Each map has its own layout, and most maps have one or two specific mechanics or features that must be taken into consideration. Maps are chosen randomly at the beginning of every match.
Ranking Up Edit
Full article: Trophy (Titanfall: Assault)
Titanfall: Assault features a level-up system based on how many matches are won by the player. During matches, players can earn Trophies, with the player's total Trophy count determining where they are placed in the rank system. The rank system is divided into Bronze, Silver, Gold and Titanium tiers, with each tier having three sub-ranks from I to III. Ranking up will unlock new cards for acquisition.
Ranking beyond Titanium III will place the player in a seasonal bracket, with two ranks War Hero and Legend available. At the end of a season, the player will be reset back to the beginning of their rank (6200 or 7200 Trophies, respectively) and given a Season End Cache, but all other ranks (Bronze-Titanium) will be kept.
A separate levelling system of XP also exists in game to unlock separate features such as new maps and social features, as well as dictate the maximum level that cards in a player's collection can level up to.
Social Features Edit
The game also features a system of Guilds, similar to Titanfall 2's Networks, unlocked at Level 3. Guilds can have an emblem (With a wide selection based on Titan Insignias and Banners of previous games), alongside private or public settings, location and a required trophy count to join. The game also features a messaging and chat system, and a "Replays" feature, that allows players to record and watch their matches over again.
- Card Collector
- Collect 30 unique cards
- Support Your Troops
- Upgrade a card to Level 10
- Daily Achiever
- Complete 50 Daily Objectives
- Friends In the Frontier
- Join a Guild
Post-Launch Support Edit
Several Burn Cards, such as one allowing the use of Plasma Drones, have been hinted at. The official Titanfall: Assault Facebook page has also run a vote, for community feedback on whether Jack Cooper and BT-7274 or Kuben Blisk and his Legion Titan should be added to the game next.
Jack Cooper and BT-7274 were added as new units on September 20, 2017, as part of the version 2.0.0 patch. Other new units have included Ash, Core Ronin, Arc Drones, Cloak Drone, Stalkers, Reaper Bruiser, Amp Field and Time Field. In addition, two new maps; Colony and Boomtown have been added.
- Titanfall: Assault is the second mobile game to be announced, after the now-cancelled Titanfall Frontline.
- One of the promotional images for Assault shows an Ogre wielding a blunt melee weapon known as a Maul.
- Interestingly, the Twitter avatar for Titanfall Assault uses an image from Titanfall Frontline.
- The game provides numerous tips and flavor text during loading screens. One of the tips mentions that in light of increasing IMC numbers in the Frontier, the Frontier Militia is specifically training up more commanders to assist in the fight. This presumes that what is presented in Titanfall Assault is the platform by which field commanders do their work or otherwise are trained in the commanding role. It should be mentioned that the game does not specify which faction you as a commander are part of, if any.
Promotional Images Edit
Concept art Edit
External Links Edit