Titanfall, the upcoming FPS/Mech hybrid from EA and Respawn Entertainment, is lumbering on the horizon, mere weeks away from finding its way to consoles and PCs across the globe. It has been very well received so far, both at trade shows and in beta (which ended recently) and it certainly has our trigger fingers itching, with its promising mishmash of explosive FPS action, parkour platforming, and, well, enormous killer mechs.
This one's going to be huge, people. Keep reading for more information on what may be 2014's first game of the year contender.
Though there is no plot, per se, Titanfall is brimming with lore. In Titanfall, humanity has settled down in the furthest reaches of explored space, called The Frontier. A major interplanetary corporation known as Hammond Robotics has been building mecha-combatants for some time now. One arm of Hammond Robotics, the Interstellar Manufacturing Corporation, has been using their technological prowess to harvest most of The Frontier's resources, much to the chagrin of the Frontier Militia, a group dedicated to the defense of The Frontier. Eventually, a war breaks out between these two factions.
Click here for more story info!
- Spyglass: Spyglass units handle logistics, navigation, deployment, and communication between all IMC forces on the Frontier. They are built on a modified Spectre chassis and are considered expendable in the field. These units often accompany ground forces aboard dropships to provide up-to-date mission information and live surveillance.
- Sarah: Sarah is a main character in Titanfall. She is also one of the four combat guides in the game. Not much is known about her background story yet, but she is a devoted member of the M-COR and informs friendly Pilots when they can deploy their Titan. Sarah is commonly seen in drop ships and is sometimes seen in pictures of battles against Titans.
- Robert "Barker" Taube: Robert "Barker" Taube is a character appearing in Titanfall. He is an ace pilot of the M-COR who has been captured into an IMC occupied city.
- Marcus Graves: In the IMC command structure, Vice Admiral Marcus Graves is formally known as the CINCFRONT, or Commander-in-Chief, Front Command.
- James MacAllan: He served as the executive officer of the IMS Odyssey, under the command of Vice Admiral Marcus Graves. The Odyssey's mission was part of a peacekeeping operation on the Frontier for the IMC. Official IMC reports indicate that MacAllan led a mutiny aboard the Odyssey fifteen years ago, citing numerous grievances with the IMC's treatment of Frontier citizens. However, these reports have not been proven, in the absence of the ship's flight data recorder, which was lost when MacAllan and his people escaped with the Odyssey, and disappeared into an uncharted sector of The Frontier.
- Cheng "Bish" Lorck: The name Bish is short for Bishamon, the mythological god of warriors within the Japanese Seven Gods of Fortune. Bish is an IMC-trained electrical engineer, born and raised on Earth. After getting screwed over by the IMC on a Frontier job placement that cost him all his savings just to move out there, he ended up in the right place at the right time - the notorious 'Bish bar brawl' - to take the Militia's timely offer of employment.
- Blisk: Working on the Frontier, providing Combat Intel and Counterinsurgency services. His first contract concluded with his outfit making enough money to retire to a tropical paradise, but after considering the excellent pay, and more importantly, the opportunity to lay waste to everything in sight with state-of-the-art hardware, Blisk decided that the IMC's offer of renewal was just too good to pass up.
Factions are the teams made up of Pilots, alongside their Titans, appearing in Titanfall. So far, there are only two confirmed factions. Although factions have no affect on gameplay, they add to the lore of Titanfall.
- Interstellar Manufacturing Corporation: The IMC, formely called Hammond Engineering, is a massive industrial conglomerate based on Earth. With Earth's support, IMC deployed its fleets to the distant, independent human colony worlds to exploit their rich resources. Facing the loss of their homes and freedom to the IMC invaders, the colonists formed a militia known as M-COR and fought back, sparking a civil war that spread throughout human space. IMC is one of the two factions confirmed to be in Titanfall. All IMC Titans and pilots wear shiny silver,new looking uniforms compared to the M-COR's green,run down looking uniforms.
- Marauder Corps: The M-COR is a brigade of the Frontier Militia formed by the colonies to defend against the invading forces of the IMC. For years, the independent frontier colonies had prospered without interference from Earth, but their abundant resources eventually drew the attention of the IMC, which sent its fleets to subdue the colonists and exploit their worlds. The M-COR's resistance effort against the IMC quickly escalated into all-out civil war. M-COR is one of the two confirmed factions in Titanfall.The M-COR titans and pilots wear green,run down looking uniforms compared to the IMC's shiny white uniforms and Titans.
The gameplay in Titanfall is similar to that of many other first-person shooters, with the player wielding a standard weapon and gunning down enemies. Similar to shooters like Halo and Call of Duty, there are "points" awarded for performing certain actions, such as killing enemy soldiers, Titans, and scoring headshots or unique methods of killing. While not piloting a Titan, players can sprint, double jump through the use of a small, but powerful jet pack, climb up structures through the use of said jet pack, and wall jump (it is possible to clear whole maps without ever setting foot on the ground!). While piloting a Titan, the double jumping and wall-jumping abilities are removed, as well as the ability to fit into certain spaces only accessible to Pilots, but gameplay is quite similar.
What makes this game unique is that it is exclusively multiplayer, but with single-player elements installed such as cutscenes, mission objectives, and more. There is also an Epilogue feature, where the losing team has to go to a dropship within a certain amount of time. If the player is successful in returning to the dropship, they will be rewarded. The opposing team can pick them off, preventing them from going to the dropship.
TitansOgre is a Titan model produced by Hammond Robotics. Developed as an extremely tough Titan pattern, the Ogre's design has been compared to a main battle tank, optimized for taking higher amounts of damage and dealing out more than the Atlas or Stryder pattern Titans. It will inferably have to be unlocked by the player, but the method for doing so is unknown.
The Ogre stands slightly smaller than the Atlas pattern, but its armour is bulkier. The main entry point of an Ogre is via a large hatch on the top of the titan, rather than the chest, like the Atlas or Stryder.
The Ogre`s 'Shield-Core' ability can be activated, once ready, to amp the titans shield for a limited time.
During Hammond Robotics' final testing phase of the Stryder, the testing grounds came under attack by an M-COR strike force, including a pair of Atlas-pattern Titans. Despite the valiant efforts of the test Pilot, the prototype Stryder was eventually brought down, presumably allowing the M-COR troops to study the wreckage and eventually field Stryders of their own.
The Atlas seems to be the tallest Titan model, though exact measurements are unknown. Its main entry point seems to be in its chest, which opens up for the player. The Atlas also appears to have a secondary entry point in a small hatch in the top. It's assumed that this is also the eject port for the Atlas.
According to the reveal video released by Respawn, the Atlas is the oldest Titan model, and has instigated the development of both the Stryder and Ogre patterns. It was used through the Titan Wars, and onto the frontier battles where Titanfall takes place.
The Atlas possesses the 'Damage Core' ability, which, when ready, the pilot can activate on command to substantially increase damage dealt by the titan.